mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
204 lines
9.5 KiB
C#
204 lines
9.5 KiB
C#
using NewHorizons.Components;
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using NewHorizons.External;
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using NewHorizons.Utility;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using Logger = NewHorizons.Utility.Logger;
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namespace NewHorizons.Builder.Body
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{
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static class SingularityBuilder
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{
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enum Polarity
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{
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BlackHole,
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WhiteHole
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}
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private static Shader blackHoleShader = null;
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private static Shader whiteHoleShader = null;
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public static void Make(GameObject body, Sector sector, OWRigidbody OWRB, IPlanetConfig config)
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{
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var size = config.Base.BlackHoleSize;
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string pairedSingularity = null;
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var polarity = Polarity.BlackHole;
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if (config.Singularity != null)
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{
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size = config.Singularity.Size;
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pairedSingularity = config.Singularity.PairedSingularity;
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if(config.Singularity.Type != null && config.Singularity.Type.ToUpper().Equals("WHITEHOLE"))
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{
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polarity = Polarity.WhiteHole;
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}
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}
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bool hasHazardVolume = pairedSingularity == null;
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GameObject newSingularity = null;
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switch (polarity)
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{
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case Polarity.BlackHole:
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newSingularity = MakeBlackHole(body, sector, size, hasHazardVolume);
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break;
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case Polarity.WhiteHole:
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newSingularity = MakeWhiteHole(body, sector, OWRB, size);
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break;
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}
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// Try to pair them
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if(pairedSingularity != null && newSingularity != null)
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{
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var pairedSingularityAO = AstroObjectLocator.GetAstroObject(pairedSingularity);
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if(pairedSingularityAO != null)
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{
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Logger.Log($"Pairing singularities {pairedSingularity}, {config.Name}");
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try
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{
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switch (polarity)
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{
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case Polarity.BlackHole:
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newSingularity.GetComponentInChildren<BlackHoleVolume>()._whiteHole = pairedSingularityAO.GetComponentInChildren<WhiteHoleVolume>();
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break;
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case Polarity.WhiteHole:
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pairedSingularityAO.GetComponentInChildren<BlackHoleVolume>()._whiteHole = newSingularity.GetComponentInChildren<WhiteHoleVolume>();
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break;
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}
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}
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catch(Exception)
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{
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Logger.LogError($"Couldn't pair singularities {pairedSingularity}, {config.Name}");
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}
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}
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}
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}
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private static GameObject MakeBlackHole(GameObject body, Sector sector, float size, bool hasDestructionVolume)
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{
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var blackHole = new GameObject("BlackHole");
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blackHole.SetActive(false);
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blackHole.transform.parent = body.transform;
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blackHole.transform.localPosition = Vector3.zero;
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var blackHoleRender = new GameObject("BlackHoleRender");
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blackHoleRender.transform.parent = blackHole.transform;
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blackHoleRender.transform.localPosition = Vector3.zero;
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blackHoleRender.transform.localScale = Vector3.one * size;
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var meshFilter = blackHoleRender.AddComponent<MeshFilter>();
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meshFilter.mesh = GameObject.Find("BrittleHollow_Body/BlackHole_BH/BlackHoleRenderer").GetComponent<MeshFilter>().mesh;
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var meshRenderer = blackHoleRender.AddComponent<MeshRenderer>();
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if (blackHoleShader == null) blackHoleShader = GameObject.Find("BrittleHollow_Body/BlackHole_BH/BlackHoleRenderer").GetComponent<MeshRenderer>().sharedMaterial.shader;
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meshRenderer.material = new Material(blackHoleShader);
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meshRenderer.material.SetFloat("_Radius", size * 0.4f);
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meshRenderer.material.SetFloat("_MaxDistortRadius", size * 0.95f);
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meshRenderer.material.SetFloat("_MassScale", 1);
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meshRenderer.material.SetFloat("_DistortFadeDist", size * 0.55f);
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if(hasDestructionVolume)
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{
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var destructionVolumeGO = new GameObject("DestructionVolume");
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destructionVolumeGO.layer = LayerMask.NameToLayer("BasicEffectVolume");
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destructionVolumeGO.transform.parent = blackHole.transform;
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destructionVolumeGO.transform.localScale = Vector3.one;
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destructionVolumeGO.transform.localPosition = Vector3.zero;
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var sphereCollider = destructionVolumeGO.AddComponent<SphereCollider>();
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sphereCollider.radius = size * 0.4f;
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sphereCollider.isTrigger = true;
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destructionVolumeGO.AddComponent<BlackHoleDestructionVolume>();
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}
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else
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{
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var blackHoleVolume = GameObject.Instantiate(GameObject.Find("BrittleHollow_Body/BlackHole_BH/BlackHoleVolume"), blackHole.transform);
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blackHoleVolume.name = "BlackHoleVolume";
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blackHoleVolume.GetComponent<SphereCollider>().radius = size * 0.4f;
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}
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blackHole.SetActive(true);
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return blackHole;
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}
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private static GameObject MakeWhiteHole(GameObject body, Sector sector, OWRigidbody OWRB, float size)
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{
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var whiteHole = new GameObject("WhiteHole");
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whiteHole.SetActive(false);
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whiteHole.transform.parent = body.transform;
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whiteHole.transform.localPosition = Vector3.zero;
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var whiteHoleRenderer = new GameObject("WhiteHoleRenderer");
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whiteHoleRenderer.transform.parent = whiteHole.transform;
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whiteHoleRenderer.transform.localPosition = Vector3.zero;
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whiteHoleRenderer.transform.localScale = Vector3.one * size * 2.8f;
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var meshFilter = whiteHoleRenderer.AddComponent<MeshFilter>();
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meshFilter.mesh = GameObject.Find("WhiteHole_Body/WhiteHoleVisuals/Singularity").GetComponent<MeshFilter>().mesh;
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var meshRenderer = whiteHoleRenderer.AddComponent<MeshRenderer>();
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if (whiteHoleShader == null) whiteHoleShader = GameObject.Find("WhiteHole_Body/WhiteHoleVisuals/Singularity").GetComponent<MeshRenderer>().sharedMaterial.shader;
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meshRenderer.material = new Material(whiteHoleShader);
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meshRenderer.sharedMaterial.SetFloat("_Radius", size * 0.4f);
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meshRenderer.sharedMaterial.SetFloat("_DistortFadeDist", size);
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meshRenderer.sharedMaterial.SetFloat("_MaxDistortRadius", size * 2.8f);
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meshRenderer.sharedMaterial.SetColor("_Color", new Color(1.88f, 1.88f, 1.88f, 1f));
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var ambientLight = GameObject.Instantiate(GameObject.Find("WhiteHole_Body/WhiteHoleVisuals/AmbientLight_WH"));
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ambientLight.transform.parent = whiteHole.transform;
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ambientLight.transform.localScale = Vector3.one;
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ambientLight.transform.localPosition = Vector3.zero;
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ambientLight.name = "AmbientLight";
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ambientLight.GetComponent<Light>().range = size * 7f;
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var proxyShadow = sector.gameObject.AddComponent<ProxyShadowCasterSuperGroup>();
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// it's going to complain
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GameObject whiteHoleVolumeGO = GameObject.Instantiate(GameObject.Find("WhiteHole_Body/WhiteHoleVolume"));
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whiteHoleVolumeGO.transform.parent = whiteHole.transform;
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whiteHoleVolumeGO.transform.localPosition = Vector3.zero;
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whiteHoleVolumeGO.transform.localScale = Vector3.one;
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whiteHoleVolumeGO.GetComponent<SphereCollider>().radius = size;
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whiteHoleVolumeGO.name = "WhiteHoleVolume";
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var whiteHoleFluidVolume = whiteHoleVolumeGO.GetComponent<WhiteHoleFluidVolume>();
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whiteHoleFluidVolume._innerRadius = size * 0.5f;
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whiteHoleFluidVolume._outerRadius = size;
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whiteHoleFluidVolume._attachedBody = OWRB;
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var whiteHoleVolume = whiteHoleVolumeGO.GetComponent<WhiteHoleVolume>();
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whiteHoleVolume._debrisDistMax = size * 6.5f;
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whiteHoleVolume._debrisDistMin = size * 2f;
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whiteHoleVolume._whiteHoleSector = sector;
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whiteHoleVolume._fluidVolume = whiteHoleFluidVolume;
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whiteHoleVolume._whiteHoleBody = OWRB;
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whiteHoleVolume._whiteHoleProxyShadowSuperGroup = proxyShadow;
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whiteHoleVolumeGO.GetComponent<SphereCollider>().radius = size;
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whiteHoleVolume.enabled = true;
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whiteHoleFluidVolume.enabled = true;
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var zeroGVolume = GameObject.Instantiate(GameObject.Find("WhiteHole_Body/ZeroGVolume"), whiteHole.transform);
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zeroGVolume.name = "ZeroGVolume";
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zeroGVolume.GetComponent<SphereCollider>().radius = size * 10f;
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zeroGVolume.GetComponent<ZeroGVolume>()._attachedBody = OWRB;
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var rulesetVolume = GameObject.Instantiate(GameObject.Find("WhiteHole_Body/Sector_WhiteHole/RulesetVolumes_WhiteHole"), sector.transform);
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rulesetVolume.name = "RulesetVolume";
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rulesetVolume.transform.localPosition = Vector3.zero;
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rulesetVolume.transform.localScale = Vector3.one * size / 100f;
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rulesetVolume.GetComponent<SphereShape>().enabled = true;
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whiteHole.SetActive(true);
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return whiteHole;
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}
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}
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}
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