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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
74 lines
3.3 KiB
C#
74 lines
3.3 KiB
C#
using NewHorizons.Utility;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace NewHorizons.Builder.Props
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{
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public class BrambleNodeBuilder
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{
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// DB_EscapePodDimension_Body/Sector_EscapePodDimension/Interactables_EscapePodDimension/InnerWarp_ToAnglerNest // need to change the light shaft color
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// DB_ExitOnlyDimension_Body/Sector_ExitOnlyDimension/Interactables_ExitOnlyDimension/InnerWarp_ToExitOnly // need to change the colors
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// DB_HubDimension_Body/Sector_HubDimension/Interactables_HubDimension/InnerWarp_ToCluster // need to delete the child "Signal_Harmonica"
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public void Make(GameObject go, Sector sector, BrambleNodeConfig config)
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{
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//
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// spawn the bramble node
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//
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var brambleNodePrefabPath = "DB_HubDimension_Body/Sector_HubDimension/Interactables_HubDimension/InnerWarp_ToCluster";
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var brambleNode = DetailBuilder.MakeDetail(go, sector, brambleNodePrefabPath, config.position, config.rotation, config.scale, false);
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// this node comes with Feldspar's signal, we don't want that though
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GameObject.Destroy(SearchUtilities.FindChild(brambleNode, "Signal_Harmonica"));
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//
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// TODO: change the colors
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//
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//var effects = SearchUtilities.FindChild(brambleNode, "Effects");
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//var fogRenderer = SearchUtilities.FindChild(effects, "InnerWarpFogSphere");
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//var lightShafts = SearchUtilities.FindChild(effects, "DB_BrambleLightShafts");
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//var lightShaft1 = SearchUtilities.FindChild(lightShafts, "BrambleLightShaft1");
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//
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// set up warps
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//
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var warpController = brambleNode.GetComponent<InnerFogWarpVolume>();
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warpController._sector = sector;
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warpController._attachedBody = go.GetComponent<OWRigidbody>(); // I don't think this is necessary, it seems to be set correctly on its own
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// warpController._linkedOuterWarpVolume = the outer warp volume of the dimension this node leads to
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// warpController._containerWarpVolume = the OuterFogWarpVolume of the dimension this node is inside of (null if this node is not inside of a bramble dimension (eg it's sitting on a planet or something))
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//var exitPointsParent = SearchUtilities.FindChild(brambleNode, "FogWarpExitPoints"); // "ExitPoint", "ExitPoint (1)" ... "ExitPoint (5)"
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//var exitPointsNames = new string[]
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//{
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// "ExitPoint",
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// "ExitPoint (1)",
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// "ExitPoint (2)",
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// "ExitPoint (3)",
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// "ExitPoint (4)",
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// "ExitPoint (5)",
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//};
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//for (int i = 0; i < 6; i++)
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//{
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// var exitPoint = SearchUtilities.FindChild(exitPointsParent, exitPointsNames[i]);
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// var sphericalFogWarpExit = exitPoint.GetComponent<SphericalFogWarpExit>();
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// // I don't think anything actually needs to be done here
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//}
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//
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// TODO: support adding signals to these nodes
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//
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}
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}
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}
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