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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
45 lines
1.8 KiB
C#
45 lines
1.8 KiB
C#
using NewHorizons.Components;
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using NewHorizons.Utility;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace NewHorizons.Builder.Body
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{
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public static class CloakBuilder
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{
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public static void Make(GameObject planetGO, Sector sector, OWRigidbody OWRB, float radius)
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{
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var cloak = SearchUtilities.Find("RingWorld_Body/CloakingField_IP");
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var newCloak = GameObject.Instantiate(cloak, sector?.transform ?? planetGO.transform);
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newCloak.transform.position = planetGO.transform.position;
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newCloak.transform.name = "CloakingField";
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newCloak.transform.localScale = Vector3.one * radius;
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GameObject.Destroy(newCloak.GetComponent<PlayerCloakEntryRedirector>());
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var cloakFieldController = newCloak.GetComponent<CloakFieldController>();
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cloakFieldController._cloakScaleDist = radius * 2000 / 3000f;
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cloakFieldController._farCloakRadius = radius * 500 / 3000f;
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cloakFieldController._innerCloakRadius = radius * 900 / 3000f;
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cloakFieldController._nearCloakRadius = radius * 800 / 3000f;
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cloakFieldController._referenceFrameVolume = OWRB._attachedRFVolume;
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cloakFieldController._exclusionSector = null;
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var cloakSectorController = newCloak.AddComponent<CloakSectorController>();
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cloakSectorController.Init(newCloak.GetComponent<CloakFieldController>(), planetGO);
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newCloak.SetActive(true);
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cloakFieldController.enabled = true;
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// To cloak from the start
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Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(cloakSectorController.OnPlayerExit);
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}
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}
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}
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