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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
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45 lines
1.3 KiB
C#
45 lines
1.3 KiB
C#
using NewHorizons.Builder.Body;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace NewHorizons.Components.SizeControllers
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{
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public class BlackHoleSizeController : SizeController
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{
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public Material material;
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public AudioSource audioSource;
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public AudioSource oneShotAudioSource;
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public SphereCollider sphereCollider;
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protected new void FixedUpdate()
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{
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base.FixedUpdate();
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material.SetFloat(SingularityBuilder.Radius, CurrentScale * 0.4f);
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material.SetFloat(SingularityBuilder.MaxDistortRadius, CurrentScale * 0.95f);
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material.SetFloat(SingularityBuilder.DistortFadeDist, CurrentScale * 0.55f);
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if (audioSource != null)
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{
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audioSource.maxDistance = CurrentScale * 2.5f;
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audioSource.minDistance = CurrentScale * 0.4f;
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}
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if(oneShotAudioSource != null)
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{
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oneShotAudioSource.maxDistance = CurrentScale * 3f;
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oneShotAudioSource.minDistance = CurrentScale * 0.4f;
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}
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if (sphereCollider != null)
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{
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sphereCollider.radius = CurrentScale * 0.4f;
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}
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}
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}
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}
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