new-horizons/NewHorizons/Builder/Body/CometTailBuilder.cs
2022-05-14 20:37:10 -04:00

29 lines
1023 B
C#

using NewHorizons.External;
using NewHorizons.External.Configs;
using OWML.Utils;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace NewHorizons.Builder.Body
{
public static class CometTailBuilder
{
public static void Make(GameObject planetGO, Sector sector, IPlanetConfig config)
{
var cometTail = GameObject.Instantiate(GameObject.Find("Comet_Body/Sector_CO/Effects_CO/Effects_CO_TailMeshes"), sector?.transform ?? planetGO.transform);
cometTail.transform.position = planetGO.transform.position;
cometTail.name = "CometTail";
cometTail.transform.localScale = Vector3.one * config.Base.SurfaceSize / 110;
Vector3 alignment = new Vector3(0, 270, 90);
if (config.Base.CometTailRotation != null) alignment = config.Base.CometTailRotation;
cometTail.transform.rotation = Quaternion.Euler(alignment);
}
}
}