new-horizons/NewHorizons/Builder/Volumes/HazardVolumeBuilder.cs

99 lines
4.7 KiB
C#

using NewHorizons.Builder.Props;
using NewHorizons.External.Modules.Volumes.VolumeInfos;
using NewHorizons.Utility.OuterWilds;
using OWML.Common;
using OWML.Utils;
using System;
using System.Linq;
using UnityEngine;
namespace NewHorizons.Builder.Volumes
{
public static class HazardVolumeBuilder
{
public static HazardVolume Make(GameObject planetGO, Sector sector, OWRigidbody owrb, HazardVolumeInfo info, IModBehaviour mod)
{
var go = GeneralPropBuilder.MakeNew("HazardVolume", planetGO, ref sector, info);
var volume = MakeExisting(go, planetGO, sector, owrb, info);
go.SetActive(true);
return volume;
}
public static HazardVolume MakeExisting(GameObject go, GameObject planetGO, Sector sector, OWRigidbody owrb, HazardVolumeInfo info)
{
HazardVolume hazardVolume = null;
if (info.type == HazardVolumeInfo.HazardType.RIVERHEAT)
{
hazardVolume = VolumeBuilder.MakeExisting<RiverHeatHazardVolume>(go, planetGO, ref sector, info);
}
else if (info.type == HazardVolumeInfo.HazardType.HEAT)
{
hazardVolume = VolumeBuilder.MakeExisting<HeatHazardVolume>(go, planetGO, ref sector, info);
}
else if (info.type == HazardVolumeInfo.HazardType.DARKMATTER)
{
hazardVolume = VolumeBuilder.MakeExisting<DarkMatterVolume>(go, planetGO, ref sector, info);
var visorFrostEffectVolume = go.AddComponent<VisorFrostEffectVolume>();
visorFrostEffectVolume._frostRate = 0.5f;
visorFrostEffectVolume._maxFrost = 0.91f;
var water = owrb.GetComponentsInChildren<RadialFluidVolume>().FirstOrDefault(x => x._fluidType == FluidVolume.Type.WATER);
if (water != null)
{
var submerge = go.AddComponent<DarkMatterSubmergeController>();
submerge._sector = sector;
submerge._effectVolumes = new EffectVolume[] { hazardVolume, visorFrostEffectVolume };
// THERE ARE NO RENDERERS??? RUH ROH!!!
var detectorGO = new GameObject("ConstantFluidDetector");
detectorGO.transform.parent = go.transform;
detectorGO.transform.localPosition = Vector3.zero;
detectorGO.layer = Layer.BasicDetector;
var detector = detectorGO.AddComponent<ConstantFluidDetector>();
detector._onlyDetectableFluid = water;
detector._buoyancy.boundingRadius = 1;
detector._buoyancy.checkAgainstWaves = true;
detector._dontApplyForces = true;
submerge._fluidDetector = detector;
}
}
else if (info.type == HazardVolumeInfo.HazardType.ELECTRICITY)
{
var electricityVolume = VolumeBuilder.MakeExisting<ElectricityVolume>(go, planetGO, ref sector, info);
electricityVolume._shockAudioPool = new OWAudioSource[0];
hazardVolume = electricityVolume;
}
else
{
var simpleHazardVolume = go.AddComponent<SimpleHazardVolume>();
simpleHazardVolume._type = EnumUtils.Parse(info.type.ToString(), HazardVolume.HazardType.GENERAL);
hazardVolume = simpleHazardVolume;
}
hazardVolume._attachedBody = owrb;
hazardVolume._damagePerSecond = info.type == HazardVolumeInfo.HazardType.NONE ? 0f : info.damagePerSecond;
hazardVolume._firstContactDamageType = EnumUtils.Parse(info.firstContactDamageType.ToString(), InstantDamageType.Impact);
hazardVolume._firstContactDamage = info.firstContactDamage;
return hazardVolume;
}
public static HazardVolume AddHazardVolume(GameObject go, Sector sector, OWRigidbody owrb, HazardVolumeInfo.HazardType? type, HazardVolumeInfo.InstantDamageType? firstContactDamageType, float firstContactDamage, float damagePerSecond)
{
var planetGO = sector.transform.root.gameObject;
return MakeExisting(go, planetGO, sector, owrb, new HazardVolumeInfo
{
radius = 0f, // Volume builder should skip creating an extra trigger volume and collider if radius is 0
type = type ?? HazardVolumeInfo.HazardType.NONE,
firstContactDamageType = firstContactDamageType ?? HazardVolumeInfo.InstantDamageType.Impact,
firstContactDamage = firstContactDamage,
damagePerSecond = damagePerSecond
});
}
}
}