new-horizons/NewHorizons/Builder/Volumes/ConditionTriggerVolumeBuilder.cs

26 lines
799 B
C#

using NewHorizons.Components.Volumes;
using NewHorizons.External.Modules.Volumes.VolumeInfos;
using UnityEngine;
namespace NewHorizons.Builder.Volumes
{
internal static class ConditionTriggerVolumeBuilder
{
public static ConditionTriggerVolume Make(GameObject planetGO, Sector sector, ConditionTriggerVolumeInfo info)
{
var volume = VolumeBuilder.Make<ConditionTriggerVolume>(planetGO, ref sector, info);
volume.Condition = info.condition;
volume.Persistent = info.persistent;
volume.Reversible = info.reversible;
volume.Player = info.player;
volume.Probe = info.probe;
volume.Ship = info.ship;
volume.gameObject.SetActive(true);
return volume;
}
}
}