mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
705 lines
34 KiB
C#
705 lines
34 KiB
C#
using NewHorizons.External;
|
|
using NewHorizons.External.Modules.Props;
|
|
using NewHorizons.External.Modules.TranslatorText;
|
|
using NewHorizons.External.SerializableData;
|
|
using NewHorizons.Handlers;
|
|
using NewHorizons.Utility;
|
|
using NewHorizons.Utility.Geometry;
|
|
using NewHorizons.Utility.OWML;
|
|
using Newtonsoft.Json;
|
|
using OWML.Utils;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using System.Xml;
|
|
using UnityEngine;
|
|
using Random = UnityEngine.Random;
|
|
|
|
namespace NewHorizons.Builder.Props.TranslatorText
|
|
{
|
|
public static class TranslatorTextBuilder
|
|
{
|
|
private static Material _ghostArcMaterial;
|
|
private static Material _adultArcMaterial;
|
|
private static Material _childArcMaterial;
|
|
private static GameObject _scrollPrefab;
|
|
public static GameObject ComputerPrefab { get; private set; }
|
|
public static GameObject PreCrashComputerPrefab { get; private set; }
|
|
private static GameObject _cairnBHPrefab;
|
|
private static GameObject _cairnTHPrefab;
|
|
private static GameObject _cairnCTPrefab;
|
|
private static GameObject _recorderPrefab;
|
|
private static GameObject _preCrashRecorderPrefab;
|
|
private static GameObject _trailmarkerPrefab;
|
|
|
|
private static Dictionary<NomaiTextArcInfo, GameObject> arcInfoToCorrespondingSpawnedGameObject = new Dictionary<NomaiTextArcInfo, GameObject>();
|
|
public static GameObject GetSpawnedGameObjectByNomaiTextArcInfo(NomaiTextArcInfo arc)
|
|
{
|
|
if (!arcInfoToCorrespondingSpawnedGameObject.ContainsKey(arc)) return null;
|
|
return arcInfoToCorrespondingSpawnedGameObject[arc];
|
|
}
|
|
|
|
private static Dictionary<TranslatorTextInfo, GameObject> conversationInfoToCorrespondingSpawnedGameObject = new Dictionary<TranslatorTextInfo, GameObject>();
|
|
|
|
public static GameObject GetSpawnedGameObjectByTranslatorTextInfo(TranslatorTextInfo convo)
|
|
{
|
|
NHLogger.LogVerbose("Retrieving wall text obj for " + convo);
|
|
if (!conversationInfoToCorrespondingSpawnedGameObject.ContainsKey(convo)) return null;
|
|
return conversationInfoToCorrespondingSpawnedGameObject[convo];
|
|
}
|
|
|
|
private static bool _isInit;
|
|
|
|
internal static void InitPrefabs()
|
|
{
|
|
if (_isInit) return;
|
|
|
|
_isInit = true;
|
|
|
|
if (_adultArcMaterial == null)
|
|
{
|
|
_adultArcMaterial = SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Sector_Crossroads/Interactables_Crossroads/Trailmarkers/Prefab_NOM_BH_Cairn_Arc (2)/Props_TH_ClutterSmall/Arc_Short/Arc")
|
|
.GetComponent<MeshRenderer>()
|
|
.sharedMaterial;
|
|
}
|
|
|
|
if (_childArcMaterial == null)
|
|
{
|
|
_childArcMaterial = SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Sector_OldSettlement/Fragment OldSettlement 5/Core_OldSettlement 5/Interactables_Core_OldSettlement5/Arc_BH_OldSettlement_ChildrensRhyme/Arc 1")
|
|
.GetComponent<MeshRenderer>()
|
|
.sharedMaterial;
|
|
}
|
|
|
|
if (_ghostArcMaterial == null)
|
|
{
|
|
_ghostArcMaterial = SearchUtilities.Find("RingWorld_Body/Sector_RingInterior/Sector_Zone1/Interactables_Zone1/Props_IP_ZoneSign_1/Arc_TestAlienWriting/Arc 1")
|
|
.GetComponent<MeshRenderer>()
|
|
.sharedMaterial;
|
|
}
|
|
|
|
if (_scrollPrefab == null)
|
|
{
|
|
_scrollPrefab = SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Sector_NorthHemisphere/Sector_NorthPole/Sector_HangingCity/Sector_HangingCity_District2/Interactables_HangingCity_District2/Prefab_NOM_Scroll").InstantiateInactive().Rename("Prefab_NOM_Scroll").DontDestroyOnLoad();
|
|
}
|
|
|
|
if (ComputerPrefab == null)
|
|
{
|
|
ComputerPrefab = SearchUtilities.Find("VolcanicMoon_Body/Sector_VM/Interactables_VM/Prefab_NOM_Computer").InstantiateInactive().Rename("Prefab_NOM_Computer").DontDestroyOnLoad();
|
|
}
|
|
|
|
if (PreCrashComputerPrefab == null)
|
|
{
|
|
PreCrashComputerPrefab = SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Sector_EscapePodCrashSite/Sector_CrashFragment/EscapePod_Socket/Interactibles_EscapePod/Prefab_NOM_Vessel_Computer").InstantiateInactive().Rename("Prefab_NOM_Vessel_Computer").DontDestroyOnLoad();
|
|
}
|
|
|
|
if (_cairnBHPrefab == null)
|
|
{
|
|
_cairnBHPrefab = SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Sector_Crossroads/Interactables_Crossroads/Trailmarkers/Prefab_NOM_BH_Cairn_Arc (1)").InstantiateInactive().Rename("Prefab_NOM_BH_Cairn").DontDestroyOnLoad();
|
|
}
|
|
|
|
if (_cairnTHPrefab == null)
|
|
{
|
|
_cairnTHPrefab = SearchUtilities.Find("TimberHearth_Body/Sector_TH/Sector_NomaiMines/Interactables_NomaiMines/Prefab_NOM_TH_Cairn_Arc").InstantiateInactive().Rename("Prefab_NOM_TH_Cairn").DontDestroyOnLoad();
|
|
}
|
|
|
|
if (_cairnCTPrefab == null)
|
|
{
|
|
_cairnCTPrefab = SearchUtilities.Find("CaveTwin_Body/Sector_CaveTwin/Sector_NorthHemisphere/Sector_NorthSurface/Sector_TimeLoopExperiment/Interactables_TimeLoopExperiment/Prefab_NOM_CT_Cairn_Arc").InstantiateInactive().Rename("Prefab_NOM_CT_Cairn").DontDestroyOnLoad();
|
|
}
|
|
|
|
if (_recorderPrefab == null)
|
|
{
|
|
_recorderPrefab = SearchUtilities.Find("Comet_Body/Prefab_NOM_Shuttle/Sector_NomaiShuttleInterior/Interactibles_NomaiShuttleInterior/Prefab_NOM_Recorder").InstantiateInactive().Rename("Prefab_NOM_Recorder").DontDestroyOnLoad();
|
|
}
|
|
|
|
if (_preCrashRecorderPrefab == null)
|
|
{
|
|
_preCrashRecorderPrefab = SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Sector_EscapePodCrashSite/Sector_CrashFragment/Interactables_CrashFragment/Prefab_NOM_Recorder").InstantiateInactive().Rename("Prefab_NOM_Recorder_Vessel").DontDestroyOnLoad();
|
|
}
|
|
|
|
if (_trailmarkerPrefab == null)
|
|
{
|
|
_trailmarkerPrefab = SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Sector_NorthHemisphere/Sector_NorthPole/Sector_HangingCity/Sector_HangingCity_District2/Interactables_HangingCity_District2/Prefab_NOM_Sign").InstantiateInactive().Rename("Prefab_NOM_Trailmarker").DontDestroyOnLoad();
|
|
}
|
|
}
|
|
|
|
public static GameObject Make(GameObject planetGO, Sector sector, TranslatorTextInfo info, NewHorizonsBody nhBody)
|
|
{
|
|
InitPrefabs();
|
|
|
|
var xmlContent = !string.IsNullOrEmpty(info.xmlFile) ? File.ReadAllText(Path.Combine(nhBody.Mod.ModHelper.Manifest.ModFolderPath, info.xmlFile)) : null;
|
|
|
|
if (xmlContent == null && info.type != NomaiTextType.Whiteboard)
|
|
{
|
|
NHLogger.LogError($"Failed to create translator text because {nameof(info.xmlFile)} was not set to a valid text .xml file path");
|
|
return null;
|
|
}
|
|
|
|
return Make(planetGO, sector, info, nhBody, xmlContent);
|
|
}
|
|
|
|
public static GameObject Make(GameObject planetGO, Sector sector, TranslatorTextInfo info, NewHorizonsBody nhBody, string xmlContent)
|
|
{
|
|
switch (info.type)
|
|
{
|
|
case NomaiTextType.Wall:
|
|
{
|
|
var nomaiWallTextObj = MakeWallText(planetGO, sector, info, xmlContent, nhBody).gameObject;
|
|
nomaiWallTextObj = GeneralPropBuilder.MakeFromExisting(nomaiWallTextObj, planetGO, ref sector, info);
|
|
|
|
if (info.normal != null)
|
|
{
|
|
var up = (nomaiWallTextObj.transform.position - planetGO.transform.position).normalized;
|
|
var forward = planetGO.transform.TransformDirection(info.normal).normalized;
|
|
|
|
nomaiWallTextObj.transform.forward = forward;
|
|
|
|
var desiredUp = Vector3.ProjectOnPlane(up, forward);
|
|
var zRotation = Vector3.SignedAngle(nomaiWallTextObj.transform.up, desiredUp, forward);
|
|
nomaiWallTextObj.transform.RotateAround(nomaiWallTextObj.transform.position, forward, zRotation);
|
|
}
|
|
|
|
// nomaiWallTextObj.GetComponent<NomaiTextArcArranger>().DrawBoundsWithDebugSpheres();
|
|
|
|
nomaiWallTextObj.SetActive(true);
|
|
conversationInfoToCorrespondingSpawnedGameObject[info] = nomaiWallTextObj;
|
|
|
|
return nomaiWallTextObj;
|
|
}
|
|
case NomaiTextType.Scroll:
|
|
{
|
|
var customScroll = GeneralPropBuilder.MakeFromPrefab(_scrollPrefab, _scrollPrefab.name, planetGO, ref sector, info);
|
|
|
|
var nomaiWallText = MakeWallText(planetGO, sector, info, xmlContent, nhBody);
|
|
nomaiWallText.transform.parent = customScroll.transform;
|
|
nomaiWallText.transform.localPosition = Vector3.zero;
|
|
nomaiWallText.transform.localRotation = Quaternion.identity;
|
|
|
|
nomaiWallText._showTextOnStart = false;
|
|
|
|
// Don't want to be able to translate until its in a socket
|
|
nomaiWallText.GetComponent<Collider>().enabled = false;
|
|
|
|
nomaiWallText.gameObject.SetActive(true);
|
|
|
|
var scrollItem = customScroll.GetComponent<ScrollItem>();
|
|
|
|
// Idk why this thing is always around
|
|
UnityEngine.Object.Destroy(customScroll.transform.Find("Arc_BH_City_Forum_2").gameObject);
|
|
|
|
// This variable is the bane of my existence i dont get it
|
|
scrollItem._nomaiWallText = nomaiWallText;
|
|
|
|
// Because the scroll was already awake it does weird shit in Awake and makes some of the entries in this array be null
|
|
scrollItem._colliders = new OWCollider[] { scrollItem.GetComponent<OWCollider>() };
|
|
|
|
// Else when you put them down you can't pick them back up
|
|
customScroll.GetComponent<OWCollider>()._physicsRemoved = false;
|
|
|
|
customScroll.SetActive(true);
|
|
|
|
Delay.FireOnNextUpdate(
|
|
() =>
|
|
{
|
|
NHLogger.LogVerbose("Fixing scroll!");
|
|
scrollItem._nomaiWallText = nomaiWallText;
|
|
scrollItem.SetSector(sector);
|
|
customScroll.transform.Find("Props_NOM_Scroll/Props_NOM_Scroll_Geo").GetComponent<MeshRenderer>().enabled = true;
|
|
customScroll.transform.Find("Props_NOM_Scroll/Props_NOM_Scroll_Collider").gameObject.SetActive(false);
|
|
nomaiWallText.gameObject.GetComponent<Collider>().enabled = false;
|
|
customScroll.GetComponent<CapsuleCollider>().enabled = true;
|
|
scrollItem._nomaiWallText.HideImmediate();
|
|
scrollItem._nomaiWallText._collider.SetActivation(true);
|
|
scrollItem.SetColliderActivation(true);
|
|
}
|
|
);
|
|
|
|
conversationInfoToCorrespondingSpawnedGameObject[info] = customScroll;
|
|
|
|
return customScroll;
|
|
}
|
|
case NomaiTextType.Computer:
|
|
{
|
|
var computerObject = GeneralPropBuilder.MakeFromPrefab(ComputerPrefab, ComputerPrefab.name, planetGO, ref sector, info);
|
|
|
|
var computer = computerObject.GetComponent<NomaiComputer>();
|
|
computer.SetSector(sector);
|
|
|
|
computer._location = EnumUtils.Parse<NomaiText.Location>(info.location.ToString());
|
|
computer._dictNomaiTextData = MakeNomaiTextDict(xmlContent);
|
|
computer._nomaiTextAsset = new TextAsset(xmlContent);
|
|
computer._nomaiTextAsset.name = Path.GetFileNameWithoutExtension(info.xmlFile);
|
|
AddTranslation(xmlContent);
|
|
|
|
// Make sure the computer model is loaded
|
|
StreamingHandler.SetUpStreaming(computerObject, sector);
|
|
|
|
computerObject.SetActive(true);
|
|
conversationInfoToCorrespondingSpawnedGameObject[info] = computerObject;
|
|
|
|
return computerObject;
|
|
}
|
|
case NomaiTextType.PreCrashComputer:
|
|
{
|
|
var computerObject = DetailBuilder.Make(planetGO, ref sector, nhBody.Mod, PreCrashComputerPrefab, new DetailInfo(info));
|
|
computerObject.SetActive(false);
|
|
|
|
var computer = computerObject.GetComponent<NomaiVesselComputer>();
|
|
computer.SetSector(sector);
|
|
|
|
computer._location = EnumUtils.Parse<NomaiText.Location>(info.location.ToString());
|
|
computer._dictNomaiTextData = MakeNomaiTextDict(xmlContent);
|
|
computer._nomaiTextAsset = new TextAsset(xmlContent);
|
|
computer._nomaiTextAsset.name = Path.GetFileNameWithoutExtension(info.xmlFile);
|
|
AddTranslation(xmlContent);
|
|
|
|
// Make fifth ring work
|
|
var fifthRingObject = computerObject.FindChild("Props_NOM_Vessel_Computer 1/Props_NOM_Vessel_Computer_Effects (4)");
|
|
fifthRingObject.SetActive(true);
|
|
var fifthRing = fifthRingObject.GetComponent<NomaiVesselComputerRing>();
|
|
//fifthRing._baseProjectorColor = new Color(1.4118, 1.5367, 4, 1);
|
|
//fifthRing._baseTextColor = new Color(0.8824, 0.9604, 2.5, 1);
|
|
//fifthRing._baseTextShadowColor = new Color(0.3529, 0.3843, 1, 0.25);
|
|
fifthRing._computer = computer;
|
|
|
|
computerObject.SetActive(true);
|
|
|
|
// All rings are rendered by detail builder so dont do that (have to wait for entries to be set)
|
|
Delay.FireOnNextUpdate(() =>
|
|
{
|
|
for (var i = computer.GetNumTextBlocks(); i < 5; i++)
|
|
{
|
|
var ring = computer._computerRings[i];
|
|
ring.gameObject.SetActive(false);
|
|
}
|
|
});
|
|
|
|
conversationInfoToCorrespondingSpawnedGameObject[info] = computerObject;
|
|
|
|
return computerObject;
|
|
}
|
|
case NomaiTextType.CairnBrittleHollow:
|
|
case NomaiTextType.CairnTimberHearth:
|
|
case NomaiTextType.CairnEmberTwin:
|
|
{
|
|
var cairnPrefab = info.type == NomaiTextType.CairnTimberHearth ? _cairnTHPrefab : (info.type == NomaiTextType.CairnEmberTwin ? _cairnCTPrefab : _cairnBHPrefab);
|
|
var cairnObject = GeneralPropBuilder.MakeFromPrefab(cairnPrefab, cairnPrefab.name, planetGO, ref sector, info);
|
|
|
|
// Idk do we have to set it active before finding things?
|
|
cairnObject.SetActive(true);
|
|
|
|
// Make it do the thing when it finishes being knocked over
|
|
// idk why, but sometimes stuff is null here, so just wait a frame to let it initialize
|
|
Delay.FireOnNextUpdate(() =>
|
|
{
|
|
foreach (var rock in cairnObject.GetComponent<NomaiCairn>()._rocks)
|
|
{
|
|
rock._returning = false;
|
|
rock._owCollider.SetActivation(true);
|
|
rock.enabled = false;
|
|
}
|
|
});
|
|
|
|
// So we can actually knock it over
|
|
cairnObject.GetComponent<CapsuleCollider>().enabled = true;
|
|
|
|
var nomaiWallText = cairnObject.transform.Find("Props_TH_ClutterSmall/Arc_Short").GetComponent<NomaiWallText>();
|
|
nomaiWallText.SetSector(sector);
|
|
|
|
nomaiWallText._location = EnumUtils.Parse<NomaiText.Location>(info.location.ToString());
|
|
nomaiWallText._dictNomaiTextData = MakeNomaiTextDict(xmlContent);
|
|
nomaiWallText._nomaiTextAsset = new TextAsset(xmlContent);
|
|
nomaiWallText._nomaiTextAsset.name = Path.GetFileNameWithoutExtension(info.xmlFile);
|
|
AddTranslation(xmlContent);
|
|
|
|
// Make sure the computer model is loaded
|
|
StreamingHandler.SetUpStreaming(cairnObject, sector);
|
|
conversationInfoToCorrespondingSpawnedGameObject[info] = cairnObject;
|
|
|
|
return cairnObject;
|
|
}
|
|
case NomaiTextType.PreCrashRecorder:
|
|
case NomaiTextType.Recorder:
|
|
{
|
|
var prefab = (info.type == NomaiTextType.PreCrashRecorder ? _preCrashRecorderPrefab : _recorderPrefab);
|
|
var recorderObject = DetailBuilder.Make(planetGO, ref sector, nhBody.Mod, prefab, new DetailInfo(info));
|
|
recorderObject.SetActive(false);
|
|
|
|
var nomaiText = recorderObject.GetComponentInChildren<NomaiText>();
|
|
nomaiText.SetSector(sector);
|
|
|
|
nomaiText._location = EnumUtils.Parse<NomaiText.Location>(info.location.ToString());
|
|
nomaiText._dictNomaiTextData = MakeNomaiTextDict(xmlContent);
|
|
nomaiText._nomaiTextAsset = new TextAsset(xmlContent);
|
|
nomaiText._nomaiTextAsset.name = Path.GetFileNameWithoutExtension(info.xmlFile);
|
|
AddTranslation(xmlContent);
|
|
|
|
recorderObject.SetActive(true);
|
|
|
|
recorderObject.transform.Find("InteractSphere").gameObject.GetComponent<SphereShape>().enabled = true;
|
|
conversationInfoToCorrespondingSpawnedGameObject[info] = recorderObject;
|
|
return recorderObject;
|
|
}
|
|
case NomaiTextType.Trailmarker:
|
|
{
|
|
var trailmarkerObject = GeneralPropBuilder.MakeFromPrefab(_trailmarkerPrefab, _trailmarkerPrefab.name, planetGO, ref sector, info);
|
|
|
|
// shrink because that is what mobius does on all trailmarkers or else they are the size of the player
|
|
trailmarkerObject.transform.localScale = Vector3.one * 0.75f;
|
|
|
|
// Idk do we have to set it active before finding things?
|
|
trailmarkerObject.SetActive(true);
|
|
|
|
var nomaiWallText = trailmarkerObject.transform.Find("Arc_Short").GetComponent<NomaiWallText>();
|
|
nomaiWallText.SetSector(sector);
|
|
|
|
nomaiWallText._location = EnumUtils.Parse<NomaiText.Location>(info.location.ToString());
|
|
nomaiWallText._dictNomaiTextData = MakeNomaiTextDict(xmlContent);
|
|
nomaiWallText._nomaiTextAsset = new TextAsset(xmlContent);
|
|
nomaiWallText._nomaiTextAsset.name = Path.GetFileNameWithoutExtension(info.xmlFile);
|
|
AddTranslation(xmlContent);
|
|
|
|
// Make sure the model is loaded
|
|
StreamingHandler.SetUpStreaming(trailmarkerObject, sector);
|
|
conversationInfoToCorrespondingSpawnedGameObject[info] = trailmarkerObject;
|
|
|
|
return trailmarkerObject;
|
|
}
|
|
case NomaiTextType.Whiteboard:
|
|
{
|
|
var whiteboardInfo = new DetailInfo(info)
|
|
{
|
|
path = "BrittleHollow_Body/Sector_BH/Sector_NorthHemisphere/Sector_NorthPole/Sector_HangingCity/Sector_HangingCity_District2/Interactables_HangingCity_District2/VisibleFrom_HangingCity/Props_NOM_Whiteboard (1)",
|
|
rename = info.rename ?? "Props_NOM_Whiteboard",
|
|
};
|
|
var whiteboardObject = DetailBuilder.Make(planetGO, ref sector, nhBody.Mod, whiteboardInfo);
|
|
|
|
// Spawn a scroll and insert it into the whiteboard, but only if text is provided
|
|
if (!string.IsNullOrEmpty(info.xmlFile))
|
|
{
|
|
var scrollSocket = whiteboardObject.GetComponentInChildren<ScrollSocket>();
|
|
|
|
var scrollInfo = new TranslatorTextInfo()
|
|
{
|
|
type = NomaiTextType.Scroll,
|
|
arcInfo = info.arcInfo,
|
|
seed = info.seed,
|
|
xmlFile = info.xmlFile,
|
|
};
|
|
|
|
var scrollObject = Make(planetGO, sector, scrollInfo, nhBody);
|
|
var scrollItem = scrollObject.GetComponent<ScrollItem>();
|
|
|
|
Delay.FireOnNextUpdate(() =>
|
|
{
|
|
scrollSocket.PlaceIntoSocket(scrollItem);
|
|
});
|
|
}
|
|
|
|
return whiteboardObject;
|
|
}
|
|
default:
|
|
NHLogger.LogError($"Unsupported NomaiText type {info.type}");
|
|
return null;
|
|
}
|
|
}
|
|
|
|
private static NomaiWallText MakeWallText(GameObject go, Sector sector, TranslatorTextInfo info, string xmlContent, NewHorizonsBody nhBody)
|
|
{
|
|
GameObject nomaiWallTextObj = new GameObject("NomaiWallText");
|
|
nomaiWallTextObj.SetActive(false);
|
|
|
|
var box = nomaiWallTextObj.AddComponent<BoxCollider>();
|
|
box.center = new Vector3(-0.0643f, 1.1254f, 0f);
|
|
box.size = new Vector3(6.1424f, 5.2508f, 0.5f);
|
|
|
|
box.isTrigger = true;
|
|
|
|
nomaiWallTextObj.AddComponent<OWCollider>();
|
|
|
|
var nomaiWallText = nomaiWallTextObj.AddComponent<NomaiWallText>();
|
|
|
|
nomaiWallText._location = EnumUtils.Parse<NomaiText.Location>(info.location.ToString());
|
|
|
|
var text = new TextAsset(xmlContent);
|
|
|
|
// Text assets need a name to be used with VoiceMod
|
|
text.name = Path.GetFileNameWithoutExtension(info.xmlFile);
|
|
|
|
BuildArcs(xmlContent, nomaiWallText, nomaiWallTextObj, info, nhBody);
|
|
AddTranslation(xmlContent);
|
|
nomaiWallText._nomaiTextAsset = text;
|
|
|
|
nomaiWallText.SetTextAsset(text);
|
|
|
|
// #433 fuzzy stranger text
|
|
if (info.arcInfo != null && info.arcInfo.Any(x => x.type == NomaiTextArcInfo.NomaiTextArcType.Stranger))
|
|
{
|
|
StreamingHandler.SetUpStreaming(AstroObject.Name.RingWorld, sector);
|
|
}
|
|
|
|
return nomaiWallText;
|
|
}
|
|
|
|
internal static void BuildArcs(string xml, NomaiWallText nomaiWallText, GameObject conversationZone, TranslatorTextInfo info, NewHorizonsBody nhBody)
|
|
{
|
|
var dict = MakeNomaiTextDict(xml);
|
|
|
|
nomaiWallText._dictNomaiTextData = dict;
|
|
|
|
var cacheKey = xml.GetHashCode() + " " + JsonConvert.SerializeObject(info).GetHashCode();
|
|
RefreshArcs(nomaiWallText, conversationZone, info, nhBody, cacheKey);
|
|
}
|
|
|
|
[Serializable]
|
|
private struct ArcCacheData
|
|
{
|
|
public MMesh mesh;
|
|
public MVector3[] skeletonPoints;
|
|
public MVector3 position;
|
|
public float zRotation;
|
|
public bool mirrored;
|
|
}
|
|
|
|
internal static void RefreshArcs(NomaiWallText nomaiWallText, GameObject conversationZone, TranslatorTextInfo info, NewHorizonsBody nhBody, string cacheKey)
|
|
{
|
|
var dict = nomaiWallText._dictNomaiTextData;
|
|
Random.InitState(info.seed == 0 ? info.xmlFile.GetHashCode() : info.seed);
|
|
|
|
var arcsByID = new Dictionary<int, GameObject>();
|
|
|
|
if (info.arcInfo != null && info.arcInfo.Count() != dict.Values.Count())
|
|
{
|
|
NHLogger.LogError($"Can't make NomaiWallText [{info.xmlFile}], arcInfo length [{info.arcInfo.Count()}] doesn't equal number of TextBlocks [{dict.Values.Count()}] in the xml");
|
|
return;
|
|
}
|
|
|
|
ArcCacheData[] cachedData = null;
|
|
if (nhBody?.Cache?.ContainsKey(cacheKey) ?? false)
|
|
cachedData = nhBody.Cache.Get<ArcCacheData[]>(cacheKey);
|
|
|
|
var arranger = nomaiWallText.gameObject.AddComponent<NomaiTextArcArranger>();
|
|
|
|
// Generate spiral meshes/GOs
|
|
|
|
var i = 0;
|
|
foreach (var textData in dict.Values)
|
|
{
|
|
var arcInfo = info.arcInfo?.Length > i ? info.arcInfo[i] : null;
|
|
var textEntryID = textData.ID;
|
|
var parentID = textData.ParentID;
|
|
|
|
var parent = parentID == -1 ? null : arcsByID[parentID];
|
|
|
|
GameObject arcReadFromCache = null;
|
|
if (cachedData != null)
|
|
{
|
|
var skeletonPoints = cachedData[i].skeletonPoints.Select(mv => (Vector3)mv).ToArray();
|
|
arcReadFromCache = NomaiTextArcBuilder.BuildSpiralGameObject(skeletonPoints, cachedData[i].mesh);
|
|
arcReadFromCache.transform.parent = arranger.transform;
|
|
arcReadFromCache.transform.localScale = new Vector3(cachedData[i].mirrored? -1 : 1, 1, 1);
|
|
arcReadFromCache.transform.localPosition = cachedData[i].position;
|
|
arcReadFromCache.transform.localEulerAngles = new Vector3(0, 0, cachedData[i].zRotation);
|
|
}
|
|
|
|
GameObject arc = MakeArc(arcInfo, conversationZone, parent, textEntryID, arcReadFromCache);
|
|
arc.name = $"Arc {textEntryID} - Child of {parentID}";
|
|
|
|
arcsByID.Add(textEntryID, arc);
|
|
|
|
i++;
|
|
}
|
|
|
|
// no need to arrange if the cache exists
|
|
if (cachedData == null)
|
|
{
|
|
NHLogger.LogVerbose("Cache and/or cache entry was null, proceding with wall text arc arrangment.");
|
|
|
|
// auto placement
|
|
|
|
var overlapFound = true;
|
|
for (var k = 0; k < arranger.spirals.Count*2; k++)
|
|
{
|
|
overlapFound = arranger.AttemptOverlapResolution();
|
|
if (!overlapFound) break;
|
|
for(var a = 0; a < 10; a++) arranger.FDGSimulationStep();
|
|
}
|
|
|
|
if (overlapFound) NHLogger.LogVerbose("Overlap resolution failed!");
|
|
|
|
// manual placement
|
|
|
|
for (var j = 0; j < info.arcInfo?.Length; j++)
|
|
{
|
|
var arcInfo = info.arcInfo[j];
|
|
var arc = arranger.spirals[j];
|
|
|
|
if (arcInfo.position != null || arcInfo.zRotation != null || arcInfo.mirror != null)
|
|
{
|
|
var pos = (Vector2)(arcInfo.position ?? Vector2.zero);
|
|
arc.transform.localPosition = new Vector3(pos.x, pos.y, 0);
|
|
arc.transform.localRotation = Quaternion.Euler(0, 0, arcInfo.zRotation.GetValueOrDefault());
|
|
arc.transform.localScale = arcInfo.mirror.GetValueOrDefault() ? new Vector3(-1, 1, 1) : new Vector3(1, 1, 1);
|
|
}
|
|
}
|
|
|
|
// make an entry in the cache for all these spirals
|
|
|
|
if (nhBody?.Cache != null)
|
|
{
|
|
var cacheData = arranger.spirals.Select(spiralManipulator => new ArcCacheData()
|
|
{
|
|
mesh = spiralManipulator.GetComponent<MeshFilter>().sharedMesh,
|
|
skeletonPoints = spiralManipulator.NomaiTextLine._points.Select(v => (MVector3)v).ToArray(),
|
|
position = spiralManipulator.transform.localPosition,
|
|
zRotation = spiralManipulator.transform.localEulerAngles.z,
|
|
mirrored = spiralManipulator.transform.localScale.x < 0
|
|
}).ToArray();
|
|
|
|
nhBody.Cache.Set(cacheKey, cacheData);
|
|
}
|
|
}
|
|
}
|
|
|
|
internal static GameObject MakeArc(NomaiTextArcInfo arcInfo, GameObject conversationZone, GameObject parent, int textEntryID, GameObject prebuiltArc = null)
|
|
{
|
|
GameObject arc;
|
|
var type = arcInfo != null ? arcInfo.type : NomaiTextArcInfo.NomaiTextArcType.Adult;
|
|
NomaiTextArcBuilder.SpiralProfile profile;
|
|
Material mat;
|
|
Mesh overrideMesh = null;
|
|
Color? overrideColor = null;
|
|
switch (type)
|
|
{
|
|
case NomaiTextArcInfo.NomaiTextArcType.Child:
|
|
profile = NomaiTextArcBuilder.childSpiralProfile;
|
|
mat = _childArcMaterial;
|
|
break;
|
|
case NomaiTextArcInfo.NomaiTextArcType.Teenager:
|
|
profile = NomaiTextArcBuilder.adultSpiralProfile;
|
|
mat = _childArcMaterial;
|
|
break;
|
|
case NomaiTextArcInfo.NomaiTextArcType.Stranger when _ghostArcMaterial != null:
|
|
profile = NomaiTextArcBuilder.strangerSpiralProfile;
|
|
mat = _ghostArcMaterial;
|
|
overrideMesh = MeshUtilities.RectangleMeshFromCorners(new Vector3[]{
|
|
new Vector3(-0.9f, 0.0f, 0.0f),
|
|
new Vector3(0.9f, 0.0f, 0.0f),
|
|
new Vector3(-0.9f, 2.0f, 0.0f),
|
|
new Vector3(0.9f, 2.0f, 0.0f)
|
|
});
|
|
overrideColor = new Color(0.0158f, 1.0f, 0.5601f, 1f);
|
|
break;
|
|
case NomaiTextArcInfo.NomaiTextArcType.Adult:
|
|
default:
|
|
profile = NomaiTextArcBuilder.adultSpiralProfile;
|
|
mat = _adultArcMaterial;
|
|
break;
|
|
}
|
|
|
|
if (prebuiltArc != null)
|
|
{
|
|
arc = prebuiltArc;
|
|
}
|
|
else
|
|
{
|
|
if (parent != null) arc = parent.GetComponent<SpiralManipulator>().AddChild(profile).gameObject;
|
|
else arc = NomaiTextArcArranger.CreateSpiral(profile, conversationZone).gameObject;
|
|
}
|
|
|
|
// Hardcoded stranger point fix
|
|
if (type == NomaiTextArcInfo.NomaiTextArcType.Stranger)
|
|
{
|
|
Delay.FireOnNextUpdate(() =>
|
|
{
|
|
var text = arc.GetComponent<NomaiTextLine>();
|
|
for (int i = 0; i < text._points.Length; i++)
|
|
{
|
|
text._points[i] = new Vector3(0f, 2f * i / text._points.Length, 0f);
|
|
}
|
|
});
|
|
}
|
|
|
|
if (mat != null) arc.GetComponent<MeshRenderer>().sharedMaterial = mat;
|
|
|
|
arc.transform.parent = conversationZone.transform;
|
|
arc.GetComponent<NomaiTextLine>()._prebuilt = false;
|
|
|
|
arc.GetComponent<NomaiTextLine>().SetEntryID(textEntryID);
|
|
arc.GetComponent<MeshRenderer>().enabled = false;
|
|
|
|
if (overrideMesh != null)
|
|
arc.GetComponent<MeshFilter>().sharedMesh = overrideMesh;
|
|
|
|
if (overrideColor != null)
|
|
arc.GetComponent<NomaiTextLine>()._targetColor = (Color)overrideColor;
|
|
|
|
arc.SetActive(true);
|
|
|
|
if (arcInfo != null) arcInfoToCorrespondingSpawnedGameObject[arcInfo] = arc;
|
|
|
|
return arc;
|
|
}
|
|
|
|
private static Dictionary<int, NomaiText.NomaiTextData> MakeNomaiTextDict(string xmlPath)
|
|
{
|
|
var dict = new Dictionary<int, NomaiText.NomaiTextData>();
|
|
|
|
XmlDocument xmlDocument = new XmlDocument();
|
|
xmlDocument.LoadXml(xmlPath);
|
|
XmlNode rootNode = xmlDocument.SelectSingleNode("NomaiObject");
|
|
|
|
if (rootNode == null)
|
|
{
|
|
NHLogger.LogError($"Couldn't find NomaiObject in [{xmlPath}]");
|
|
return dict;
|
|
}
|
|
|
|
foreach (object obj in rootNode.SelectNodes("TextBlock"))
|
|
{
|
|
XmlNode xmlNode = (XmlNode)obj;
|
|
|
|
int textEntryID = -1;
|
|
int parentID = -1;
|
|
|
|
XmlNode textNode = xmlNode.SelectSingleNode("Text");
|
|
XmlNode entryIDNode = xmlNode.SelectSingleNode("ID");
|
|
XmlNode parentIDNode = xmlNode.SelectSingleNode("ParentID");
|
|
|
|
if (entryIDNode != null && !int.TryParse(entryIDNode.InnerText, out textEntryID))
|
|
{
|
|
NHLogger.LogError($"Couldn't parse int ID in [{entryIDNode?.InnerText}] for [{xmlPath}]");
|
|
textEntryID = -1;
|
|
}
|
|
|
|
if (parentIDNode != null && !int.TryParse(parentIDNode.InnerText, out parentID))
|
|
{
|
|
NHLogger.LogError($"Couldn't parse int ParentID in [{parentIDNode?.InnerText}] for [{xmlPath}]");
|
|
parentID = -1;
|
|
}
|
|
|
|
NomaiText.NomaiTextData value = new NomaiText.NomaiTextData(textEntryID, parentID, textNode, false, NomaiText.Location.UNSPECIFIED);
|
|
dict.Add(textEntryID, value);
|
|
}
|
|
return dict;
|
|
}
|
|
|
|
private static void AddTranslation(string xmlPath)
|
|
{
|
|
XmlDocument xmlDocument = new XmlDocument();
|
|
xmlDocument.LoadXml(xmlPath);
|
|
|
|
XmlNode xmlNode = xmlDocument.SelectSingleNode("NomaiObject");
|
|
XmlNodeList xmlNodeList = xmlNode.SelectNodes("TextBlock");
|
|
|
|
foreach (object obj in xmlNodeList)
|
|
{
|
|
XmlNode xmlNode2 = (XmlNode)obj;
|
|
var text = xmlNode2.SelectSingleNode("Text").InnerText;
|
|
TranslationHandler.AddDialogue(text);
|
|
}
|
|
}
|
|
}
|
|
}
|