181 lines
9.6 KiB
C#

using NewHorizons.Components.Props;
using NewHorizons.External.Modules.Props.EchoesOfTheEye;
using NewHorizons.Handlers;
using NewHorizons.Utility;
using NewHorizons.Utility.OWML;
using System.Collections.Generic;
using UnityEngine;
namespace NewHorizons.Builder.Props.EchoesOfTheEye
{
public static class RaftBuilder
{
private static GameObject _prefab;
private static GameObject _cleanPrefab;
internal static void InitPrefab()
{
if (_prefab == null)
{
_prefab = Object.FindObjectOfType<RaftController>()?.gameObject?.InstantiateInactive()?.Rename("Raft_Body_Prefab")?.DontDestroyOnLoad();
if (_prefab == null)
{
NHLogger.LogWarning($"Tried to make a raft but couldn't. Do you have the DLC installed?");
return;
}
else
{
_prefab.AddComponent<DestroyOnDLC>()._destroyOnDLCNotOwned = true;
var raftController = _prefab.GetComponent<RaftController>();
if (raftController._sector != null)
{
// Since awake already ran we have to unhook these events
raftController._sector.OnOccupantEnterSector -= raftController.OnOccupantEnterSector;
raftController._sector.OnOccupantExitSector -= raftController.OnOccupantExitSector;
raftController._sector = null;
}
raftController._riverFluid = null;
foreach (var lightSensor in _prefab.GetComponentsInChildren<SingleLightSensor>())
{
if (lightSensor._sector != null)
{
lightSensor._sector.OnSectorOccupantsUpdated -= lightSensor.OnSectorOccupantsUpdated;
lightSensor._sector = null;
}
lightSensor._detectDreamLanterns = true;
lightSensor._lanternFocusThreshold = 0.9f;
lightSensor._illuminatingDreamLanternList = new List<DreamLanternController>();
lightSensor._lightSourceMask |= LightSourceType.DREAM_LANTERN;
}
// TODO: Change to one mesh
var twRaftRoot = new GameObject("Effects_IP_SIM_Raft");
twRaftRoot.transform.SetParent(_prefab.transform, false);
var twRaft = SearchUtilities.Find("DreamWorld_Body/Sector_DreamWorld/Interactibles_Dreamworld/DreamRaft_Body/Effects_IP_SIM_Raft_1Way")
.Instantiate(Vector3.zero, Quaternion.identity, twRaftRoot.transform).Rename("Effects_IP_SIM_Raft_1Way");
twRaft.Instantiate(Vector3.zero, Quaternion.Euler(0, 180, 0), twRaftRoot.transform).Rename(twRaft.name);
twRaft.Instantiate(Vector3.zero, Quaternion.Euler(0, 90, 0), twRaftRoot.transform).Rename(twRaft.name);
twRaft.Instantiate(Vector3.zero, Quaternion.Euler(0, -90, 0), twRaftRoot.transform).Rename(twRaft.name);
}
}
if (_cleanPrefab == null && _prefab != null)
{
_cleanPrefab = _prefab?.InstantiateInactive()?.Rename("Raft_Body_Prefab_Clean")?.DontDestroyOnLoad();
if (_cleanPrefab == null)
{
NHLogger.LogWarning($"Tried to make a raft but couldn't. Do you have the DLC installed?");
return;
}
else
{
var raftController = _cleanPrefab.GetComponent<RaftController>();
var rwRaft = _cleanPrefab.FindChild("Structure_IP_Raft");
var rwRaftAnimator = rwRaft.GetComponent<Animator>();
var rac = rwRaftAnimator.runtimeAnimatorController;
Object.DestroyImmediate(rwRaft);
var dwRaft = SearchUtilities.Find("DreamWorld_Body/Sector_DreamWorld/Interactibles_Dreamworld/DreamRaft_Body/Structure_IP_Raft")
.Instantiate(Vector3.zero, Quaternion.identity, _cleanPrefab.transform).Rename("Structure_IP_DreamRaft");
dwRaft.transform.SetSiblingIndex(3);
foreach (var child in dwRaft.GetAllChildren())
{
child.SetActive(true);
}
var dwRaftAnimator = dwRaft.AddComponent<Animator>();
dwRaftAnimator.runtimeAnimatorController = rac;
raftController._railingAnimator = dwRaftAnimator;
var dwLightSensorForward = SearchUtilities.Find("DreamWorld_Body/Sector_DreamWorld/Interactibles_Dreamworld/DreamRaft_Body/LightSensor_Forward");
var dwLightSensorOrigMaterial = dwLightSensorForward.GetComponent<LightSensorEffects>()._origMaterial;
var dwLightSensor = dwLightSensorForward.FindChild("Structure_IP_Raft_Sensor");
ChangeSensor(_cleanPrefab.FindChild("LightSensorRoot/LightSensor_Forward"), dwLightSensorOrigMaterial, dwLightSensor);
ChangeSensor(_cleanPrefab.FindChild("LightSensorRoot/LightSensor_Right"), dwLightSensorOrigMaterial, dwLightSensor);
ChangeSensor(_cleanPrefab.FindChild("LightSensorRoot/LightSensor_Rear"), dwLightSensorOrigMaterial, dwLightSensor, true);
ChangeSensor(_cleanPrefab.FindChild("LightSensorRoot/LightSensor_Left"), dwLightSensorOrigMaterial, dwLightSensor);
}
}
}
private static void ChangeSensor(GameObject lightSensor, Material origMaterial, GameObject newLightSensor, bool reverse = false)
{
var singleLightSensor = lightSensor.GetComponent<SingleLightSensor>();
var lightSensorEffects = lightSensor.GetComponent<LightSensorEffects>();
lightSensorEffects._lightSensor = singleLightSensor;
Object.DestroyImmediate(lightSensor.FindChild("Structure_IP_Raft_Sensor"));
lightSensorEffects._origMaterial = origMaterial;
var copiedLightSensor = newLightSensor
.Instantiate(reverse ? new Vector3(0, -1.5f, -0.1303f) : new Vector3(0, -1.5f, -0.0297f),
reverse ? Quaternion.identity : Quaternion.Euler(0, 180, 0),
lightSensor.transform).Rename("Structure_IP_DreamRaft_Sensor");
var bulb = copiedLightSensor.FindChild("Props_IP_Raft_Lamp_geoBulb");
lightSensorEffects._renderer = bulb.GetComponent<MeshRenderer>();
lightSensorEffects._lightRenderer = bulb.GetComponent<OWRenderer>();
}
public static GameObject Make(GameObject planetGO, Sector sector, RaftInfo info, OWRigidbody planetBody)
{
InitPrefab();
if (_prefab == null || _cleanPrefab == null || sector == null) return null;
GameObject raftObject = GeneralPropBuilder.MakeFromPrefab(info.pristine ? _cleanPrefab : _prefab, "Raft_Body", planetGO, ref sector, info);
StreamingHandler.SetUpStreaming(raftObject, sector);
var raftController = raftObject.GetComponent<RaftController>();
raftController._sector = sector;
raftController._acceleration = info.acceleration;
sector.OnOccupantEnterSector += raftController.OnOccupantEnterSector;
sector.OnOccupantExitSector += raftController.OnOccupantExitSector;
// Detectors
var fluidDetector = raftObject.transform.Find("Detector_Raft").GetComponent<RaftFluidDetector>();
var waterVolume = planetGO.GetComponentInChildren<RadialFluidVolume>();
fluidDetector._alignmentFluid = waterVolume;
fluidDetector._buoyancy.checkAgainstWaves = true;
// Rafts were unable to trigger docks because these were disabled for some reason
fluidDetector.GetComponent<BoxShape>().enabled = true;
fluidDetector.GetComponent<OWCollider>().enabled = true;
// Light sensors
foreach (var lightSensor in raftObject.GetComponentsInChildren<SingleLightSensor>())
{
lightSensor._sector = sector;
sector.OnSectorOccupantsUpdated += lightSensor.OnSectorOccupantsUpdated;
}
var nhRaftController = raftObject.AddComponent<NHRaftController>();
var achievementObject = new GameObject("AchievementVolume");
achievementObject.transform.SetParent(raftObject.transform, false);
var shape = achievementObject.AddComponent<SphereShape>();
shape.radius = 3;
shape.SetCollisionMode(Shape.CollisionMode.Volume);
achievementObject.AddComponent<OWTriggerVolume>()._shape = shape;
achievementObject.AddComponent<OtherMods.AchievementsPlus.NH.RaftingAchievement>();
raftObject.SetActive(true);
if (planetGO != null && !string.IsNullOrEmpty(info.dockPath))
{
var dockTransform = planetGO.transform.Find(info.dockPath);
if (dockTransform != null && dockTransform.TryGetComponent(out RaftDock raftDock))
{
raftController.SkipSuspendOnStart();
raftDock._startRaft = raftController;
raftDock._raft = raftController;
}
else
{
NHLogger.LogError($"Cannot find raft dock object at path: {planetGO.name}/{info.dockPath}");
}
}
return raftObject;
}
}
}