mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
64 lines
2.3 KiB
C#
64 lines
2.3 KiB
C#
using NewHorizons.External.Modules.Props;
|
|
using NewHorizons.External.Modules.Props.EchoesOfTheEye;
|
|
using NewHorizons.Handlers;
|
|
using NewHorizons.Utility;
|
|
using NewHorizons.Utility.OWML;
|
|
using OWML.Common;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
using UnityEngine;
|
|
|
|
namespace NewHorizons.Builder.Props.EchoesOfTheEye
|
|
{
|
|
public static class GrappleTotemBuilder
|
|
{
|
|
private static GameObject _prefab;
|
|
|
|
internal static void InitPrefab()
|
|
{
|
|
if (_prefab == null)
|
|
{
|
|
_prefab = SearchUtilities.Find("DreamWorld_Body/Sector_DreamWorld/Sector_DreamZone_4/Interactibles_DreamZone_4_Upper/Prefab_IP_GrappleTotem").InstantiateInactive().Rename("Prefab_GrappleTotem").DontDestroyOnLoad();
|
|
if (_prefab == null)
|
|
{
|
|
NHLogger.LogWarning($"Tried to make a grapple totem but couldn't. Do you have the DLC installed?");
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
_prefab.AddComponent<DestroyOnDLC>()._destroyOnDLCNotOwned = true;
|
|
var zoomPoint = _prefab.GetComponentInChildren<LanternZoomPoint>();
|
|
zoomPoint._sector = null;
|
|
var sensor = _prefab.GetComponentInChildren<SingleLightSensor>();
|
|
sensor._sector = null;
|
|
}
|
|
}
|
|
}
|
|
|
|
public static GameObject Make(GameObject planetGO, Sector sector, GrappleTotemInfo info, IModBehaviour mod)
|
|
{
|
|
InitPrefab();
|
|
|
|
if (_prefab == null || sector == null) return null;
|
|
|
|
var totemObj = DetailBuilder.Make(planetGO, ref sector, mod, _prefab, new DetailInfo(info));
|
|
|
|
var zoomPoint = totemObj.GetComponentInChildren<LanternZoomPoint>();
|
|
zoomPoint._minActivationDistance = info.minDistance;
|
|
zoomPoint._arrivalDistance = info.arrivalDistance;
|
|
|
|
var sensor = totemObj.GetComponentInChildren<SingleLightSensor>();
|
|
sensor._detectionAngle = info.maxAngle;
|
|
sensor._maxDistance = info.maxDistance;
|
|
|
|
sensor._detectFlashlight = true;
|
|
sensor._lightSourceMask |= LightSourceType.FLASHLIGHT;
|
|
|
|
return totemObj;
|
|
}
|
|
}
|
|
}
|