61 lines
2.1 KiB
C#

using NewHorizons.External.Modules.Props;
using NewHorizons.External.Modules.Props.EchoesOfTheEye;
using NewHorizons.Handlers;
using NewHorizons.Utility;
using NewHorizons.Utility.OWML;
using OWML.Common;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace NewHorizons.Builder.Props.EchoesOfTheEye
{
public static class AlarmTotemBuilder
{
private static GameObject _prefab;
internal static void InitPrefab()
{
if (_prefab == null)
{
_prefab = SearchUtilities.Find("DreamWorld_Body/Sector_DreamWorld/Sector_Underground/IslandsRoot/IslandPivot_C/Island_C/Interactibles_Island_C/Prefab_IP_AlarmTotem").InstantiateInactive().Rename("Prefab_AlarmTotem").DontDestroyOnLoad();
if (_prefab == null)
{
NHLogger.LogWarning($"Tried to make a grapple totem but couldn't. Do you have the DLC installed?");
return;
}
else
{
_prefab.AddComponent<DestroyOnDLC>()._destroyOnDLCNotOwned = true;
var alarmTotem = _prefab.GetComponent<AlarmTotem>();
alarmTotem._sector = null;
}
}
}
public static GameObject Make(GameObject planetGO, Sector sector, AlarmTotemInfo info, IModBehaviour mod)
{
InitPrefab();
if (_prefab == null || sector == null) return null;
var totemObj = DetailBuilder.Make(planetGO, ref sector, mod, _prefab, new DetailInfo(info));
var alarmTotem = totemObj.GetComponent<AlarmTotem>();
alarmTotem._sightAngle = info.sightAngle;
alarmTotem._sightDistance = info.sightDistance;
if (info.stretchVisionCone != null)
{
var visionCone = totemObj.transform.Find("Effects_IP_SIM_AlarmTotem/AlarmTotemVisionCone");
visionCone.localScale = Vector3.Scale(visionCone.localScale, info.stretchVisionCone);
}
return totemObj;
}
}
}