new-horizons/NewHorizons/Builder/Body/AsteroidBeltBuilder.cs
2021-12-26 19:50:34 -05:00

70 lines
2.6 KiB
C#

using NewHorizons.External;
using NewHorizons.Utility;
using OWML.Common;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Logger = NewHorizons.Utility.Logger;
using Random = UnityEngine.Random;
namespace NewHorizons.Builder.Body
{
static class AsteroidBeltBuilder
{
public static void Make(string bodyName, AsteroidBeltModule belt, IModAssets assets)
{
var minSize = 20;
var maxSize = 50;
int count = (int)(2f * Mathf.PI * belt.InnerRadius / (10f * maxSize));
if (count > 200) count = 200;
Logger.Log($"Making {count} asteroids around {bodyName}");
Random.InitState(belt.RandomSeed);
for (int i = 0; i < count; i++)
{
var size = Random.Range(minSize, maxSize);
var config = new Dictionary<string, object>()
{
{"Name", $"{bodyName} Asteroid {i}"},
{"Base", new Dictionary<string, object>()
{
{"HasMapMarker", false },
{"SurfaceGravity", 1 },
{"SurfaceSize", size },
{"HasReferenceFrame", false },
{"GravityFallOff", "inverseSquared" }
}
},
{"Orbit", new Dictionary<string, object>()
{
{"IsMoon", true },
{"Inclination", belt.Inclination + Random.Range(-2f, 2f) },
{"LongitudeOfAscendingNode", belt.LongitudeOfAscendingNode },
{"TrueAnomaly", 360f * (i + Random.Range(-0.2f, 0.2f)) / (float)count },
{"PrimaryBody", bodyName },
{"SemiMajorAxis", Random.Range(belt.InnerRadius, belt.OuterRadius) },
{"ShowOrbitLine", false }
}
},
{"ProcGen", new Dictionary<string, object>()
{
{"Scale", size },
{"Color", new MColor32(126, 94, 73, 255) }
}
}
};
Logger.Log($"{config}");
var asteroid = new NewHorizonsBody(new PlanetConfig(config), assets);
Main.NextPassBodies.Add(asteroid);
}
}
}
}