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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
38 lines
1.4 KiB
C#
38 lines
1.4 KiB
C#
using HarmonyLib;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace NewHorizons.Patches
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{
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[HarmonyPatch]
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public static class BramblePatches
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{
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//
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// this file is not great. the real solution to the issues these patches address should be solved by replacing bramble nodes' InnerFogWarpVolume
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// components with a custom NHInnerFogWarpVolume component, and implement the below functions as overrides in the NHInnerFogWarpVolume class
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// that would fix the issue of seeds having inappropriate screen fog
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//
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[HarmonyPrefix]
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[HarmonyPatch(typeof(SphericalFogWarpVolume), nameof(SphericalFogWarpVolume.IsProbeOnly))]
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public static bool SphericalFogWarpVolume_IsProbeOnly(SphericalFogWarpVolume __instance, ref bool __result)
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{
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__result = false;
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return false;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(FogWarpVolume), nameof(FogWarpVolume.GetFogThickness))]
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public static bool FogWarpVolume_GetFogThickness(FogWarpVolume __instance, ref float __result)
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{
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if (__instance is InnerFogWarpVolume sph) __result = sph._exitRadius;
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else __result = 50; // 50f is hardcoded as the return value in the base game
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return false;
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}
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}
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}
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