new-horizons/Marshmallow/General/MakeSpawnPoint.cs
Mister_Nebula dc23ac2de8 Massive rewrite
- Added moon support
- Rewrote every class for readability
- Rewrote Main class to simplify code (file planets now load on scene load)
2020-06-11 19:41:39 +01:00

23 lines
554 B
C#

using UnityEngine;
namespace Marshmallow.General
{
static class MakeSpawnPoint
{
public static SpawnPoint Make(GameObject body, Vector3 position)
{
GameObject spawnGO = new GameObject();
spawnGO.transform.parent = body.transform;
spawnGO.layer = 8;
spawnGO.transform.localPosition = position;
//Logger.Log("Made spawnpoint on [" + body.name + "] at " + position);
var SS = spawnGO.AddComponent<SpawnPoint>();
return SS;
}
}
}