Mister_Nebula dc23ac2de8 Massive rewrite
- Added moon support
- Rewrote every class for readability
- Rewrote Main class to simplify code (file planets now load on scene load)
2020-06-11 19:41:39 +01:00

37 lines
1.2 KiB
C#

using Marshmallow.Utility;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace Marshmallow.External
{
public class PlanetConfig : IPlanetConfig
{
public string Name { get; set; }
public MVector3 Position { get; set; }
public int OrbitAngle { get; set; }
public string PrimaryBody { get; set; }
public bool IsMoon { get; set; }
public bool HasSpawnPoint { get; set; }
public bool HasClouds { get; set; }
public float TopCloudSize { get; set; }
public float BottomCloudSize { get; set; }
public MColor32 TopCloudTint { get; set; }
public MColor32 BottomCloudTint { get; set; }
public bool HasWater { get; set; }
public float WaterSize { get; set; }
public bool HasRain { get; set; }
public bool HasGravity { get; set; }
public float SurfaceAcceleration { get; set; }
public bool HasMapMarker { get; set; }
public bool HasFog { get; set; }
public MColor32 FogTint { get; set; }
public float FogDensity { get; set; }
public float GroundSize { get; set; }
}
}