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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
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37 lines
1.3 KiB
C#
37 lines
1.3 KiB
C#
using NewHorizons.External;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace NewHorizons.Builder.Body
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{
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static class BlackHoleBuilder
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{
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public static void Make(GameObject body, BaseModule module, Sector sector)
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{
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var blackHole = GameObject.Instantiate(GameObject.Find("BrittleHollow_Body/BlackHole_BH"), body.transform);
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blackHole.name = "BlackHole";
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blackHole.transform.localPosition = Vector3.zero;
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//blackHole.transform.localScale = Vector3.one; //* module.BlackHoleSize;
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var blackHoleRenderer = blackHole.transform.Find("BlackHoleRenderer");
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//blackHoleRenderer.transform.localScale = Vector3.one;
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var singularityLOD = blackHoleRenderer.GetComponent<SingularityLOD>();
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singularityLOD.SetSector(sector);
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/*
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var meshRenderer = blackHoleRenderer.GetComponent<MeshRenderer>();
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meshRenderer.material.SetFloat("_Radius", module.BlackHoleSize * 0.4f);
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var owRenderer = blackHoleRenderer.gameObject.AddComponent<OWRenderer>();
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var propID_Radius = Shader.PropertyToID("_Radius");
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owRenderer.SetMaterialProperty(propID_Radius, module.BlackHoleSize * 0.4f);
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*/
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}
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}
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}
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