new-horizons/NewHorizons/Patches/VolumePatches/FogWarpVolumePatches.cs

49 lines
1.6 KiB
C#

using HarmonyLib;
using NewHorizons.Builder.Props;
using UnityEngine;
namespace NewHorizons.Patches.VolumePatches
{
[HarmonyPatch]
public static class FogWarpVolumePatches
{
[HarmonyPrefix]
[HarmonyPatch(typeof(SphericalFogWarpVolume), nameof(SphericalFogWarpVolume.IsProbeOnly))]
public static bool SphericalFogWarpVolume_IsProbeOnly(SphericalFogWarpVolume __instance, ref bool __result)
{
// Do not affect base game volumes
if (!BrambleNodeBuilder.IsNHFogWarpVolume(__instance))
{
return true;
}
__result = Mathf.Approximately(__instance._exitRadius / __instance._warpRadius, 2f); // Check the ratio between these to determine if seed, instead of just < 10
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(FogWarpVolume), nameof(FogWarpVolume.GetFogThickness))]
public static bool FogWarpVolume_GetFogThickness(FogWarpVolume __instance, ref float __result)
{
// Do not affect base game volumes
if (!BrambleNodeBuilder.IsNHFogWarpVolume(__instance))
{
return true;
}
if (__instance is InnerFogWarpVolume sph)
{
__result = sph._exitRadius;
return false;
}
else
{
// Base game is hardcoded to this
// Except for capsule volumes so either those are unused or whoever said this is a liar!
__result = 50f;
return true;
}
}
}
}