new-horizons/NewHorizons/Builder/Body/CometTailBuilder.cs
2021-12-27 00:43:54 -05:00

29 lines
1.0 KiB
C#

using NewHorizons.External;
using OWML.Utils;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace NewHorizons.Builder.Body
{
public static class CometTailBuilder
{
public static void Make(GameObject go, BaseModule module, AstroObject primary)
{
var cometTail = GameObject.Instantiate(GameObject.Find("Comet_Body/Sector_CO/Effects_CO/Effects_CO_TailMeshes"), go.transform);
cometTail.transform.localPosition = Vector3.zero;
cometTail.name = "CometTail";
cometTail.transform.localScale = Vector3.one * module.SurfaceSize / 110;
cometTail.transform.localRotation = Quaternion.Euler(0, 180, 90);
/*
var alignment = cometTail.AddComponent<AlignWithTargetBody>();
alignment.SetTargetBody(primary.GetAttachedOWRigidbody());
alignment.SetValue("_usePhysicsToRotate", true);
*/
}
}
}