mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
38 lines
1.0 KiB
C#
38 lines
1.0 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
using UnityEngine;
|
|
|
|
namespace NewHorizons.Utility
|
|
{
|
|
public class MeshUtilities
|
|
{
|
|
public static Mesh RectangleMeshFromCorners(Vector3[] corners)
|
|
{
|
|
MVector3[] verts = corners.Select(v => (MVector3)v).ToArray();
|
|
|
|
int[] triangles = new int[] {
|
|
0, 1, 2,
|
|
1, 3, 2,
|
|
};
|
|
|
|
MVector3[] normals = new MVector3[verts.Length];
|
|
for (int i = 0; i<verts.Length; i++) normals[i] = new Vector3(0, 0, 1);
|
|
|
|
MVector2[] uv = new MVector2[] {
|
|
new Vector2(0, 0), new Vector2(0, 1),
|
|
new Vector2(1, 0), new Vector2(1, 1),
|
|
};
|
|
|
|
MVector2[] uv2 = new MVector2[] {
|
|
new Vector2(0, 0), new Vector2(0, 1),
|
|
new Vector2(1, 0), new Vector2(1, 1),
|
|
};
|
|
|
|
return new MMesh(verts, triangles, normals, uv, uv2);
|
|
}
|
|
}
|
|
}
|