2022-08-31 16:15:16 -04:00

32 lines
1.0 KiB
C#

using NewHorizons.Components;
using NewHorizons.External.Modules;
using UnityEngine;
namespace NewHorizons.Builder.Volumes
{
public static class VolumeBuilder
{
public static TVolume Make<TVolume>(GameObject planetGO, Sector sector, VolumesModule.VolumeInfo info) where TVolume : MonoBehaviour
{
var go = new GameObject(typeof(TVolume).Name);
go.SetActive(false);
go.transform.parent = sector?.transform ?? planetGO.transform;
go.transform.position = planetGO.transform.TransformPoint(info.position != null ? (Vector3)info.position : Vector3.zero);
go.layer = LayerMask.NameToLayer("BasicEffectVolume");
var shape = go.AddComponent<SphereShape>();
shape.radius = info.radius;
var owTriggerVolume = go.AddComponent<OWTriggerVolume>();
owTriggerVolume._shape = shape;
var volume = go.AddComponent<TVolume>();
go.SetActive(true);
return volume;
}
}
}