mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
107 lines
4.4 KiB
C#
107 lines
4.4 KiB
C#
using NewHorizons.External.Modules;
|
|
using NewHorizons.External.Modules.SerializableData;
|
|
using NewHorizons.Utility;
|
|
using NewHorizons.Utility.OuterWilds;
|
|
using NewHorizons.Utility.OWML;
|
|
using UnityEngine;
|
|
|
|
namespace NewHorizons.Builder.Props
|
|
{
|
|
public static class GeneralPropBuilder
|
|
{
|
|
public static GameObject MakeFromExisting(GameObject go,
|
|
GameObject planetGO, Sector sector, GeneralPointPropInfo info,
|
|
MVector3 defaultPosition = null, string defaultParentPath = null, Transform parentOverride = null)
|
|
{
|
|
if (info == null) return go;
|
|
|
|
go.transform.parent = parentOverride ?? sector?.transform ?? planetGO?.transform;
|
|
|
|
if (info is GeneralSolarSystemPropInfo solarSystemInfo && !string.IsNullOrEmpty(solarSystemInfo.parentBody))
|
|
{
|
|
// This can fail if the prop is built before the target planet. Only use it for SolarSystem module props
|
|
var targetPlanet = AstroObjectLocator.GetAstroObject(solarSystemInfo.parentBody);
|
|
if (targetPlanet != null)
|
|
{
|
|
planetGO = targetPlanet.gameObject;
|
|
sector = targetPlanet.GetRootSector() ?? targetPlanet.GetComponentInChildren<Sector>();
|
|
go.transform.parent = sector?.transform ?? planetGO?.transform ?? go.transform.parent;
|
|
}
|
|
else
|
|
{
|
|
NHLogger.LogError($"Cannot find parent body named {solarSystemInfo.parentBody}");
|
|
}
|
|
}
|
|
|
|
if (!string.IsNullOrEmpty(info.rename))
|
|
{
|
|
go.name = info.rename;
|
|
}
|
|
|
|
var parentPath = info.parentPath ?? defaultParentPath;
|
|
|
|
if (planetGO != null && !string.IsNullOrEmpty(parentPath))
|
|
{
|
|
var newParent = planetGO.transform.Find(parentPath);
|
|
if (newParent != null)
|
|
{
|
|
go.transform.parent = newParent;
|
|
sector = newParent.GetComponentInParent<Sector>();
|
|
}
|
|
else
|
|
{
|
|
NHLogger.LogError($"Cannot find parent object at path: {planetGO.name}/{parentPath}");
|
|
}
|
|
}
|
|
|
|
var pos = (Vector3)(info.position ?? defaultPosition ?? Vector3.zero);
|
|
var rot = Quaternion.identity;
|
|
var alignRadial = false;
|
|
if (info is GeneralPropInfo rotInfo)
|
|
{
|
|
rot = rotInfo.rotation != null ? Quaternion.Euler(rotInfo.rotation) : Quaternion.identity;
|
|
alignRadial = rotInfo.alignRadial.HasValue && rotInfo.alignRadial.Value;
|
|
}
|
|
if (info.isRelativeToParent)
|
|
{
|
|
go.transform.localPosition = pos;
|
|
go.transform.localRotation = rot;
|
|
}
|
|
else if (planetGO != null)
|
|
{
|
|
go.transform.position = planetGO.transform.TransformPoint(pos);
|
|
go.transform.rotation = planetGO.transform.TransformRotation(rot);
|
|
}
|
|
else
|
|
{
|
|
go.transform.position = pos;
|
|
go.transform.rotation = rot;
|
|
}
|
|
if (alignRadial && planetGO != null)
|
|
{
|
|
var up = (go.transform.position - planetGO.transform.position).normalized;
|
|
go.transform.rotation = Quaternion.FromToRotation(Vector3.up, up) * rot;
|
|
}
|
|
return go;
|
|
}
|
|
|
|
public static GameObject MakeNew(string defaultName,
|
|
GameObject planetGO, Sector sector, GeneralPointPropInfo info,
|
|
MVector3 defaultPosition = null, string defaultParentPath = null, Transform parentOverride = null)
|
|
{
|
|
var go = new GameObject(defaultName);
|
|
go.SetActive(false);
|
|
return MakeFromExisting(go, planetGO, sector, info, defaultPosition, defaultParentPath, parentOverride);
|
|
}
|
|
|
|
public static GameObject MakeFromPrefab(GameObject prefab, string defaultName,
|
|
GameObject planetGO, Sector sector, GeneralPointPropInfo info,
|
|
MVector3 defaultPosition = null, string defaultParentPath = null, Transform parentOverride = null)
|
|
{
|
|
var go = prefab.InstantiateInactive();
|
|
go.name = defaultName;
|
|
return MakeFromExisting(go, planetGO, sector, info, defaultPosition, defaultParentPath, parentOverride);
|
|
}
|
|
}
|
|
}
|