31 lines
868 B
C#

using HarmonyLib;
using NewHorizons.Handlers;
using System;
namespace NewHorizons.Patches.CreditsScenePatches
{
[HarmonyPatch(typeof(Credits))]
public static class CreditsPatches
{
public static event EventHandler CreditsBuilt; // Used in NHGameOverManager to patch credits music and scroll speed
[HarmonyPrefix]
[HarmonyPatch(nameof(Credits.Start))]
public static void Credits_Start(Credits __instance)
{
CreditsHandler.AddCredits(__instance);
}
[HarmonyPostfix]
[HarmonyPatch(nameof(Credits.BuildCredits))]
public static void Credits_BuildCredits_Post(Credits __instance)
{
// Do things BuildCredits() normally does
// Fire event once finished
CreditsBuilt?.Invoke(__instance, new EventArgs());
}
}
}