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36 lines
1.3 KiB
C#
36 lines
1.3 KiB
C#
using NewHorizons.External.Modules.Props;
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using Newtonsoft.Json;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace NewHorizons.External.Modules.Volumes.VolumeInfos
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{
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[JsonObject]
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public class ForceVolumeInfo : PriorityVolumeInfo
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{
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/// <summary>
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/// The force applied by this volume. Can be negative to reverse the direction.
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/// </summary>
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public float force;
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/// <summary>
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/// The priority of this force volume for the purposes of alignment.
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///
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/// Volumes of higher priority will override volumes of lower priority. Volumes of the same priority will stack like normal.
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/// Ex: A player in a gravity volume with priority 0, and zero-gravity volume with priority 1, will feel zero gravity.
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///
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/// Default value here is 1 instead of 0 so it automatically overrides planet gravity, which is 0 by default.
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/// </summary>
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[DefaultValue(1)] public int alignmentPriority = 1;
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/// <summary>
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/// Whether this force volume is inheritable. The most recently activated inheritable force volume will stack with other force volumes even if their priorities differ.
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/// </summary>
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public bool inheritable;
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}
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}
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