2025-07-01 12:28:12 -05:00

40 lines
1.2 KiB
C#

using Newtonsoft.Json;
using System.ComponentModel;
namespace NewHorizons.External.Modules.Volumes.VolumeInfos
{
[JsonObject]
public class ConditionTriggerVolumeInfo : VolumeInfo
{
/// <summary>
/// The name of the dialogue condition or persistent condition to set when entering the volume.
/// </summary>
public string condition;
/// <summary>
/// If true, the condition will persist across all future loops until unset.
/// </summary>
public bool persistent;
/// <summary>
/// Whether to unset the condition when existing the volume.
/// </summary>
public bool reversible;
/// <summary>
/// Whether to set the condition when the player enters this volume. Defaults to true.
/// </summary>
[DefaultValue(true)] public bool player = true;
/// <summary>
/// Whether to set the condition when the scout probe enters this volume.
/// </summary>
public bool probe;
/// <summary>
/// Whether to set the condition when the ship enters this volume.
/// </summary>
public bool ship;
}
}