95 lines
3.7 KiB
C#

using NewHorizons.External.SerializableData;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Text;
using System.Threading.Tasks;
namespace NewHorizons.External.Modules.Props
{
[JsonObject]
public class ShapeInfo
{
/// <summary>
/// The type of shape or collider to add. Sphere, box, and capsule colliders are more performant and support collision. Defaults to sphere.
/// </summary>
public ShapeType type = ShapeType.Sphere;
/// <summary>
/// The radius of the shape or collider. Defaults to 1 meter. Only used by spheres, capsules, cylinders, hemispheres, hemicapsules, and rings.
/// </summary>
public float radius = 1f;
/// <summary>
/// The height of the shape or collider. Defaults to 1 meter. Only used by capsules, cylinders, cones, hemicapsules, and rings.
/// </summary>
public float height = 1f;
/// <summary>
/// The axis that the shape or collider is aligned with. Defaults to the Y axis (up). The flat bottom of the shape will be pointing towards the negative axis. Only used by capsules, cones, hemispheres, and hemicapsules.
/// </summary>
public ColliderAxis direction = ColliderAxis.Y;
/// <summary>
/// The inner radius of the shape. Defaults to 0 meters. Only used by cones and rings.
/// </summary>
public float innerRadius = 0f;
/// <summary>
/// The outer radius of the shape. Defaults to 0.5 meters. Only used by cones and rings.
/// </summary>
public float outerRadius = 0.5f;
/// <summary>
/// Whether the shape has an end cap. Defaults to true. Only used by hemispheres and hemicapsules.
/// </summary>
public bool cap = true;
/// <summary>
/// The size of the shape or collider. Defaults to (1,1,1). Only used by boxes.
/// </summary>
public MVector3 size;
/// <summary>
/// The offset of the shape or collider from the object's origin. Defaults to (0,0,0). Supported by all collider and shape types.
/// </summary>
public MVector3 offset;
/// <summary>
/// Whether the collider should have collision enabled. If false, the collider will be a trigger. Defaults to false. Only supported for spheres, boxes, and capsules.
/// </summary>
public bool hasCollision = false;
/// <summary>
/// Setting this to false will force it to use a collider, and setting to true will force it to use a shape.
/// Shapes do not support collision and are less performant, but support a wider set of shapes and are required by some components.
/// If left empty it will defaults to using a shape, unless hasCollision is true in which case it defaults to using a collider.
/// </summary>
public bool? useShape;
}
[JsonConverter(typeof(StringEnumConverter))]
public enum ShapeType
{
[EnumMember(Value = @"sphere")] Sphere,
[EnumMember(Value = @"box")] Box,
[EnumMember(Value = @"capsule")] Capsule,
[EnumMember(Value = @"cylinder")] Cylinder,
[EnumMember(Value = @"cone")] Cone,
[EnumMember(Value = @"hemisphere")] Hemisphere,
[EnumMember(Value = @"hemicapsule")] Hemicapsule,
[EnumMember(Value = @"ring")] Ring,
}
[JsonConverter(typeof(StringEnumConverter))]
public enum ColliderAxis
{
[EnumMember(Value = @"x")] X = 0,
[EnumMember(Value = @"y")] Y = 1,
[EnumMember(Value = @"z")] Z = 2,
}
}