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184 lines
6.9 KiB
C#
184 lines
6.9 KiB
C#
using NewHorizons.External.Modules.Props;
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using NewHorizons.External.Modules.Props.Audio;
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using NewHorizons.External.Modules.Props.Dialogue;
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using NewHorizons.External.Modules.Props.EchoesOfTheEye;
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using NewHorizons.External.Modules.Props.Quantum;
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using NewHorizons.External.Modules.Props.Remote;
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using NewHorizons.External.Modules.Props.Shuttle;
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using NewHorizons.External.Modules.TranslatorText;
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using NewHorizons.External.Modules.VariableSize;
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using NewHorizons.External.Modules.Volumes.VolumeInfos;
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using NewHorizons.External.Modules.WarpPad;
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using Newtonsoft.Json;
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using System;
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namespace NewHorizons.External.Modules
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{
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[JsonObject]
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public class PropModule
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{
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/// <summary>
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/// Place props in predefined positions on the planet
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/// </summary>
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public DetailInfo[] details;
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/// <summary>
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/// Add dialogue triggers to this planet
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/// </summary>
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public DialogueInfo[] dialogue;
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/// <summary>
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/// Add ship log entry locations on this planet
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/// </summary>
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public EntryLocationInfo[] entryLocation;
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/// <summary>
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/// Add Geysers to this planet
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/// </summary>
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public GeyserInfo[] geysers;
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/// <summary>
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/// Add translatable text to this planet. (LEGACY - for use with pre-autospirals configs)
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/// </summary>
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[Obsolete("nomaiText is deprecated as of the release of auto spirals, instead please use translatorText with new configs.")]
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public NomaiTextInfo[] nomaiText;
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/// <summary>
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/// Add translatable text to this planet
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/// </summary>
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public TranslatorTextInfo[] translatorText;
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/// <summary>
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/// Details which will be shown from 50km away. Meant to be lower resolution.
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/// </summary>
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public DetailInfo[] proxyDetails;
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/// <summary>
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/// Add rafts to this planet (requires Echoes of the Eye DLC)
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/// </summary>
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public RaftInfo[] rafts;
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/// <summary>
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/// Add raft docks to this planet (requires Echoes of the Eye DLC)
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/// </summary>
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public RaftDockInfo[] raftDocks;
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/// <summary>
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/// Scatter props around this planet's surface
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/// </summary>
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public ScatterInfo[] scatter;
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/// <summary>
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/// Add slideshows to the planet (requires Echoes of the Eye DLC)
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/// </summary>
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public ProjectionInfo[] slideShows;
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/// <summary>
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/// Add tornadoes to this planet
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/// </summary>
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public TornadoInfo[] tornados;
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/// <summary>
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/// Add volcanoes to this planet
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/// </summary>
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public VolcanoInfo[] volcanoes;
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/// <summary>
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/// Add black/white-holes to this planet
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/// </summary>
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public SingularityModule[] singularities;
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/// <summary>
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/// Add signalscope signals to this planet
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/// </summary>
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public SignalInfo[] signals;
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/// <summary>
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/// Add projection pools/platforms, whiteboards, and stones to this planet
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/// </summary>
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public RemoteInfo[] remotes;
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/// <summary>
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/// Add warp pad receivers to this planet. These are the warp pads you are sent to from Ash Twin.
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/// </summary>
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public NomaiWarpReceiverInfo[] warpReceivers;
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/// <summary>
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/// Add warp pad transmitters to this planet. These are the warp pads seen on the Ash Twin.
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/// </summary>
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public NomaiWarpTransmitterInfo[] warpTransmitters;
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/// <summary>
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/// Add audio point sources to this planet. For audio across an entire area, look for AudioVolumes under the Volumes module.
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/// </summary>
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public AudioSourceInfo[] audioSources;
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/// <summary>
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/// Add a gravity cannon to this planet. Must be paired to a new shuttle, which can be placed on this planet or elsewhere.
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/// </summary>
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public GravityCannonInfo[] gravityCannons;
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/// <summary>
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/// Add a Nomai shuttle to this planet. Can be paired to a gravity cannon on this planet or elsewhere.
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/// </summary>
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public ShuttleInfo[] shuttles;
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/// <summary>
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/// Add a socket quantum object to a planet. Define the position of multiple "sockets" and multiple objects that jump between sockets.
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/// If the number of sockets equals the number of objects, they will shuffle around.
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/// </summary>
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public SocketQuantumGroupInfo[] socketQuantumGroups;
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/// <summary>
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/// Add a state quantum object to a planet. Switches between displaying different objects in a single place.
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/// </summary>
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public StateQuantumGroupInfo[] stateQuantumGroups;
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/// <summary>
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/// Add quantum lightning to a planet. When lightning strikes, a different detail object is shown. The lightning will take the first defined position/rotation for all objects.
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/// </summary>
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public LightningQuantumInfo[] lightningQuantumGroups;
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/// <summary>
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/// Add campfires that allow you to enter the dream world/simulation (requires Echoes of the Eye DLC). Must be paired with a dream arrival point, which can be placed on this planet or elsewhere.
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/// </summary>
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public DreamCampfireInfo[] dreamCampfires;
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/// <summary>
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/// Add the points you will arrive at when entering the dream world/simulation from a paired dream campfire (requires Echoes of the Eye DLC). The planet with the arrival point should be statically positioned to avoid issues with the simulation view materials.
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/// </summary>
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public DreamArrivalPointInfo[] dreamArrivalPoints;
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/// <summary>
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/// Adds dream world grapple totems to this planet (requires Echoes of the Eye DLC).
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/// </summary>
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public GrappleTotemInfo[] grappleTotems;
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/// <summary>
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/// Adds dream world alarm totems to this planet (requires Echoes of the Eye DLC).
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/// </summary>
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public AlarmTotemInfo[] alarmTotems;
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/// <summary>
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/// Adds portholes (the windows you can peek through in the Stranger) to this planet (requires Echoes of the Eye DLC).
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/// </summary>
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public PortholeInfo[] portholes;
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/// <summary>
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/// Adds dream world candles to this planet (requires Echoes of the Eye DLC).
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/// </summary>
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public DreamCandleInfo[] dreamCandles;
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/// <summary>
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/// Adds dream world projection totems (requires Echoes of the Eye DLC).
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/// </summary>
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public ProjectionTotemInfo[] projectionTotems;
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[Obsolete("reveal is deprecated. Use Volumes->revealVolumes instead.")] public RevealVolumeInfo[] reveal;
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[Obsolete("audioVolumes is deprecated. Use Volumes->audioVolumes instead.")] public AudioVolumeInfo[] audioVolumes;
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[Obsolete("quantumGroups is deprecated. Use stateQuantumGroups or socketQuantumGroups instead.")] public QuantumGroupInfo[] quantumGroups;
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}
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}
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