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58 lines
2.1 KiB
C#
58 lines
2.1 KiB
C#
using NewHorizons.External.SerializableData;
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using NewHorizons.External.SerializableEnums;
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using Newtonsoft.Json;
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using System.ComponentModel;
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namespace NewHorizons.External.Modules
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{
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[JsonObject]
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public class GameOverModule
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{
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/// <summary>
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/// Text displayed in orange on game over. For localization, put translations under UI.
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/// </summary>
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public string text;
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/// <summary>
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/// Change the colour of the game over text. Leave empty to use the default orange.
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/// </summary>
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public MColor colour;
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/// <summary>
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/// Condition that must be true for this game over to trigger. If this is on a LoadCreditsVolume, leave empty to always trigger this game over.
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/// Note this is a regular dialogue condition, not a persistent condition.
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/// </summary>
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public string condition;
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/// <summary>
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/// The audio to use for the credits music. Can be a path to a .wav/.ogg/.mp3 file, or taken from the AudioClip list.
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/// Credits will be silent unless this attribute is specified.
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/// Note: only applies when creditsType is set to "custom".
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/// </summary>
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public string audio;
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/// <summary>
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/// The length of the fade in and out for the credits music.
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/// Note: only applies when creditsType is set to "custom".
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/// </summary>
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[DefaultValue(1f)] public float audioVolume = 1f;
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/// <summary>
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/// Determines if the credits music should loop.
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/// Note: only applies when creditsType is set to "custom".
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/// </summary>
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[DefaultValue(false)] public bool audioLooping = false;
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/// <summary>
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/// Duration of the credits scroll in seconds.
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/// Note: only applies when creditsType is set to "custom".
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/// </summary>
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[DefaultValue(120f)] public float length = 120f;
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/// <summary>
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/// The type of credits that will run after the game over message is shown
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/// </summary>
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[DefaultValue("fast")] public NHCreditsType creditsType = NHCreditsType.Fast;
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}
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}
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