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34 lines
1.2 KiB
C#
34 lines
1.2 KiB
C#
using NewHorizons.Builder.Props;
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using NewHorizons.Components.Volumes;
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using NewHorizons.External.Modules.Volumes.VolumeInfos;
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using NewHorizons.Utility;
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using NewHorizons.Utility.OuterWilds;
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using OWML.Common;
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using UnityEngine;
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namespace NewHorizons.Builder.Volumes
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{
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public static class DayNightAudioVolumeBuilder
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{
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public static NHDayNightAudioVolume Make(GameObject planetGO, Sector sector, DayNightAudioVolumeInfo info, IModBehaviour mod)
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{
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var go = GeneralPropBuilder.MakeNew("DayNightAudioVolume", planetGO, sector, info);
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go.layer = Layer.AdvancedEffectVolume;
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var audioVolume = PriorityVolumeBuilder.MakeExisting<NHDayNightAudioVolume>(go, planetGO, sector, info);
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audioVolume.sunName = info.sun;
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audioVolume.dayWindow = info.dayWindow;
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audioVolume.dayAudio = info.dayAudio;
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audioVolume.nightAudio = info.nightAudio;
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audioVolume.modBehaviour = mod;
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audioVolume.volume = info.volume;
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audioVolume.SetTrack(info.track.ConvertToOW());
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audioVolume.gameObject.SetActive(true);
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return audioVolume;
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}
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}
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}
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