mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
316 lines
16 KiB
C#
316 lines
16 KiB
C#
using NewHorizons.Builder.Props;
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using NewHorizons.Components.Orbital;
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using NewHorizons.Components.Sectored;
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using NewHorizons.External;
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using NewHorizons.External.Modules;
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using NewHorizons.External.Modules.Props;
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using NewHorizons.Utility;
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using NewHorizons.Utility.DebugTools;
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using NewHorizons.Utility.Files;
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using NewHorizons.Utility.OWML;
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using OWML.Common;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace NewHorizons.Builder.Body
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{
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// TODO: in order to fix fog screen effect for scaling nodes, I need to replace all InnerFogWarpVolume and OuterFogWarpVolume instances with NHInner/OuterFogWarpVolume and on those two classes, implement GetFogThickness(){ return 50*scale; }}
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// TODO: StreamingHandler.SetUpStreaming() for all FogWarpEffectBubbleController objects
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// TODO: add the "don't see me" effect
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// Patch PlayerFogWarpDetector.LateUpdate to figure out why the screen fog isn't working
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// try FogWarpBubbleController.SetFogFade?
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public static class BrambleDimensionBuilder
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{
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public static readonly float BASE_DIMENSION_RADIUS = 750f;
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// location of all vanilla bramble dimensions
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//-9116.795 -19873.44 2480.327
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//-8460.688 -19873.44 6706.444
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//-5015.165 -19873.44 4142.816
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//-8993.414 -17059.44 4521.747
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//-7044.813 -17135.44 3272.149
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//-6904.48 -17048.44 5574.479
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//-11096.95 -22786.44 4657.534
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//-8716.807 -22786.44 4496.394
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// keys are all node names that have been referenced as an exit by at least one dimension but do not (yet) exist
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// values are all dimensions' warp controllers that link to a given dimension
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// unpairedNodes[name of node that doesn't exist yet] => List{warp controller for dimension that exits to that node, ...}
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private static Dictionary<string, List<OuterFogWarpVolume>> _unpairedDimensions;
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public static void Init()
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{
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// Just in case something went wrong and a dimension never got paired last time
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_unpairedDimensions = new();
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}
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private static GameObject _atmosphere;
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private static GameObject _volumes;
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private static GameObject _effects;
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private static GameObject _hubGeometry;
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private static GameObject _clusterGeometry;
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private static GameObject _smallNestGeometry;
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private static GameObject _exitOnlyGeometry;
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private static GameObject _exitWarps;
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private static GameObject _repelVolume;
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private static Material _material;
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private static GameObject _wallCollision;
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private static bool _isInit;
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internal static void InitPrefabs()
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{
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if (_isInit) return;
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_isInit = true;
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if (_atmosphere == null) _atmosphere = SearchUtilities.Find("DB_HubDimension_Body/Sector_HubDimension/Atmosphere_HubDimension").InstantiateInactive().Rename("Prefab_Bramble_Atmosphere").DontDestroyOnLoad();
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if (_volumes == null) _volumes = SearchUtilities.Find("DB_HubDimension_Body/Sector_HubDimension/Volumes_HubDimension").InstantiateInactive().Rename("Prefab_Bramble_Volumes").DontDestroyOnLoad();
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if (_effects == null) _effects = SearchUtilities.Find("DB_HubDimension_Body/Sector_HubDimension/Effects_HubDimension").InstantiateInactive().Rename("Prefab_Bramble_Effects").DontDestroyOnLoad();
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if (_hubGeometry == null) _hubGeometry = SearchUtilities.Find("DB_HubDimension_Body/Sector_HubDimension/Geometry_HubDimension").InstantiateInactive().Rename("Prefab_Bramble_HubGeometry").DontDestroyOnLoad();
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if (_clusterGeometry == null) _clusterGeometry = SearchUtilities.Find("DB_ClusterDimension_Body/Sector_ClusterDimension/Geometry_ClusterDimension").InstantiateInactive().Rename("Prefab_Bramble_ClusterGeometry").DontDestroyOnLoad();
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if (_smallNestGeometry == null) _smallNestGeometry = SearchUtilities.Find("DB_SmallNest_Body/Sector_SmallNestDimension/Geometry_SmallNestDimension").InstantiateInactive().Rename("Prefab_Bramble_SmallNestGeometry").DontDestroyOnLoad();
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if (_exitOnlyGeometry == null) _exitOnlyGeometry = SearchUtilities.Find("DB_ExitOnlyDimension_Body/Sector_ExitOnlyDimension/Geometry_ExitOnlyDimension").InstantiateInactive().Rename("Prefab_Bramble_ExitOnlyGeometry").DontDestroyOnLoad();
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if (_exitWarps == null) _exitWarps = SearchUtilities.Find("DB_HubDimension_Body/Sector_HubDimension/Interactables_HubDimension/OuterWarp_Hub").InstantiateInactive().Rename("Prefab_Bramble_OuterWarp").DontDestroyOnLoad();
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if (_repelVolume == null) _repelVolume = SearchUtilities.Find("DB_HubDimension_Body/BrambleRepelVolume").InstantiateInactive().Rename("Prefab_Bramble_RepelVolume").DontDestroyOnLoad();
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if (_material == null) _material = new Material(GameObject.Find("DB_PioneerDimension_Body/Sector_PioneerDimension").GetComponent<EffectRuleset>()._material).DontDestroyOnLoad();
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if (_wallCollision == null) _wallCollision = AssetBundleUtilities.NHPrivateAssetBundle.LoadAsset<GameObject>("BrambleCollision");
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}
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public static GameObject Make(NewHorizonsBody body, GameObject go, NHAstroObject ao, Sector sector, IModBehaviour mod, OWRigidbody owRigidBody)
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{
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InitPrefabs();
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var config = body.Config.Bramble.dimension;
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ao.IsDimension = true;
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sector._name = Sector.Name.BrambleDimension;
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var atmo = _atmosphere.InstantiateInactive();
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var volumes = _volumes.InstantiateInactive();
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var effects = _effects.InstantiateInactive();
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GameObject geometryPrefab;
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switch (config.vinePrefab)
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{
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case VinePrefabType.Cluster: geometryPrefab = _clusterGeometry; break;
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case VinePrefabType.SmallNest: geometryPrefab = _smallNestGeometry; break;
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case VinePrefabType.ExitOnly: geometryPrefab = _exitOnlyGeometry; break;
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default: geometryPrefab = _hubGeometry; break;
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}
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var geometry = DetailBuilder.Make(go, sector, mod, geometryPrefab, new DetailInfo());
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var exitWarps = _exitWarps.InstantiateInactive();
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var repelVolume = _repelVolume.InstantiateInactive();
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atmo.name = "Atmosphere";
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atmo.transform.parent = sector.transform;
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atmo.transform.localPosition = Vector3.zero;
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volumes.name = "Volumes";
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volumes.transform.parent = sector.transform;
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volumes.transform.localPosition = Vector3.zero;
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effects.name = "Effects";
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effects.transform.parent = sector.transform;
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effects.transform.localPosition = Vector3.zero;
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geometry.name = "Geometry";
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geometry.transform.parent = sector.transform;
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geometry.transform.localPosition = Vector3.zero;
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exitWarps.name = "OuterWarp";
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exitWarps.transform.parent = sector.transform;
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exitWarps.transform.localPosition = Vector3.zero;
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repelVolume.name = "BrambleRepelVolume";
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repelVolume.transform.parent = sector.transform;
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repelVolume.transform.localPosition = Vector3.zero;
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if (config.vinePrefab == VinePrefabType.None)
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{
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// Replace batched collision with our own if removing vines
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Object.Destroy(geometry.FindChild("BatchedGroup"));
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var geoOtherComponentsGroup = geometry.FindChild("OtherComponentsGroup");
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var dimensionWalls = geoOtherComponentsGroup.FindChild("Terrain_DB_BrambleSphere_Outer_v2");
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dimensionWalls.transform.parent = geometry.transform;
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Object.Destroy(geoOtherComponentsGroup);
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var newCollider = _wallCollision.InstantiateInactive();
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newCollider.transform.parent = dimensionWalls.transform;
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newCollider.transform.localPosition = Vector3.zero;
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newCollider.transform.localRotation = Quaternion.identity;
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newCollider.transform.localScale = Vector3.one;
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newCollider.SetActive(true);
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}
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else if (config.vinePrefab != VinePrefabType.Hub)
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{
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// Other stuff depends on Hub having this rotation
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geometry.transform.rotation = Quaternion.Euler(new Vector3(43.5599f, 358.1138f, 24.2412f));
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}
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// fix some cull groups
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volumes.GetComponent<SectorCollisionGroup>()._sector = sector;
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volumes.FindChild("SunOverrideVolume").GetComponent<SunOverrideVolume>()._sector = sector;
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effects.GetComponent<SectorCullGroup>()._sector = sector;
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atmo.GetComponent<SectorCullGroup>()._sector = sector;
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atmo.GetComponent<SectorLightsCullGroup>()._sector = sector;
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// Set up rulesets
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var thrustRuleset = sector.gameObject.AddComponent<ThrustRuleset>();
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thrustRuleset._attachedBody = owRigidBody;
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thrustRuleset._triggerVolume = sector.GetTriggerVolume();
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thrustRuleset._nerfDuration = 0.5f;
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thrustRuleset._nerfJetpackBooster = false;
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thrustRuleset._thrustLimit = 20;
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var effectRuleset = sector.gameObject.AddComponent<EffectRuleset>();
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effectRuleset._attachedBody = owRigidBody;
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effectRuleset._triggerVolume = sector.GetTriggerVolume();
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effectRuleset._type = EffectRuleset.BubbleType.FogWarp;
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effectRuleset._underwaterDistortScale = 0.001f;
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effectRuleset._underwaterMaxDistort = 0.1f;
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effectRuleset._underwaterMinDistort = 0.005f;
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effectRuleset._material = _material;
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var antiTravelMusicRuleset = sector.gameObject.AddComponent<AntiTravelMusicRuleset>();
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antiTravelMusicRuleset._attachedBody = owRigidBody;
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antiTravelMusicRuleset._triggerVolume = sector.GetTriggerVolume();
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// Set up warps
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var outerFogWarpVolume = exitWarps.GetComponent<OuterFogWarpVolume>();
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outerFogWarpVolume._senderWarps = new List<InnerFogWarpVolume>();
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outerFogWarpVolume._linkedInnerWarpVolume = null;
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outerFogWarpVolume._name = OuterFogWarpVolume.Name.None;
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outerFogWarpVolume._sector = sector;
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exitWarps.GetAddComponent<DebugFogWarp>().fogWarpVolume = outerFogWarpVolume;
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PairExit(config.linksTo, outerFogWarpVolume);
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// If the config says only certain entrances are allowed, enforce that
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if (config.allowedEntrances != null)
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{
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Delay.FireOnNextUpdate(() =>
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{
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var entrances = outerFogWarpVolume._exits;
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var newEntrances = new List<SphericalFogWarpExit>();
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foreach (var index in config.allowedEntrances)
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{
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if (index is < 0 or > 5) continue;
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newEntrances.Add(entrances[index]);
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}
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outerFogWarpVolume._exits = newEntrances.ToArray();
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});
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}
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// Set the scale
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var scale = config.radius / BASE_DIMENSION_RADIUS;
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geometry.transform.localScale = Vector3.one * scale;
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if (config.vinePrefab is not VinePrefabType.None and not VinePrefabType.Hub) geometry.transform.localScale *= 1.5f; // other dimensions are 500 instead of 750
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sector.gameObject.GetComponent<SphereShape>().radius *= scale;
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outerFogWarpVolume._warpRadius *= scale;
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outerFogWarpVolume._exitRadius *= scale;
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var fogGO = atmo.FindChild("FogSphere_Hub");
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var fog = fogGO.GetComponent<PlanetaryFogController>();
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fog._fogRadius *= scale;
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fog._fogDensity = config.fogDensity * scale;
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atmo.FindChild("FogBackdrop_Hub").transform.localScale *= scale;
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var volumesShape = volumes.FindChild("ZeroG_Fluid_Audio_Volume");
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var sphereShape = volumesShape.GetComponent<SphereShape>();
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sphereShape.enabled = true; // this starts disabled for some fucking reason
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sphereShape.radius *= scale;
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// Change fog color
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if (config.fogTint != null)
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{
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var color = config.fogTint.ToColor();
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// Fog alpha has no impact: Must instead use fogDensity.
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color.a = 1f;
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fog.fogTint = color;
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outerFogWarpVolume._fogColor = color;
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}
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// Set up repel volume and cloak to scale and only contain this dimension
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// The base game one is on the HUB dimension and encompasses all bramble dimensions and their sectors
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repelVolume.GetComponent<SphereShape>().radius = 2400f * scale;
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repelVolume.GetComponent<DarkBrambleRepelVolume>()._innerRadius = 2010f * scale;
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var cloak = repelVolume.GetComponentInChildren<DarkBrambleCloakSphere>();
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cloak.transform.localScale = Vector3.one * 4020f * scale;
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cloak._sectors = new Sector[] { sector };
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cloak.GetComponent<Renderer>().enabled = true;
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// Do next update so other nodes can be built first
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Delay.FireOnNextUpdate(() =>
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{
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// Cull stuff
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// this in in the delay because it fixes #562
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var cullController = go.AddComponent<BrambleSectorController>();
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cullController.SetSector(sector);
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// Prevent recursion from causing hard crash
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foreach (var senderWarp in outerFogWarpVolume._senderWarps.ToList())
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{
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var currentWarp = senderWarp;
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var n = 0;
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while (currentWarp.GetContainerWarpVolume() != null)
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{
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if (currentWarp.GetContainerWarpVolume() == outerFogWarpVolume && currentWarp != senderWarp) // game already fixes here to here recursion
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{
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outerFogWarpVolume._senderWarps.Remove(senderWarp);
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break;
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}
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currentWarp = (InnerFogWarpVolume)currentWarp.GetContainerWarpVolume().GetLinkedFogWarpVolume();
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n++;
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if (n > 100) break; // just in case it gets caught in something else's recursion or there's no outside exit
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}
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}
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});
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// finalize
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atmo.SetActive(true);
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volumes.SetActive(true);
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effects.SetActive(true);
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geometry.SetActive(true);
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exitWarps.SetActive(true);
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repelVolume.SetActive(true);
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return go;
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}
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public static void PairExit(string exitName, OuterFogWarpVolume warpController)
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{
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if (!BrambleNodeBuilder.namedNodes.ContainsKey(exitName))
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{
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if (!_unpairedDimensions.ContainsKey(exitName)) _unpairedDimensions[exitName] = new();
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_unpairedDimensions[exitName].Add(warpController);
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return;
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}
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warpController._linkedInnerWarpVolume = BrambleNodeBuilder.namedNodes[exitName];
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}
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public static void FinishPairingDimensionsForExitNode(string nodeName)
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{
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if (!_unpairedDimensions.ContainsKey(nodeName)) return;
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var warpControllers = _unpairedDimensions[nodeName].ToList();
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foreach (var dimensionWarpController in warpControllers)
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{
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PairExit(nodeName, dimensionWarpController);
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}
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//unpairedDimensions.Remove(nodeName);
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}
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}
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}
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