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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
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20 lines
497 B
C#
20 lines
497 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace NewHorizons.Components
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{
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public class NHFluidVolume : RadialFluidVolume
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{
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public override float GetDepthAtPosition(Vector3 worldPosition)
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{
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Vector3 vector = transform.InverseTransformPoint(worldPosition);
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float dist = Mathf.Sqrt(vector.x * vector.x + vector.z * vector.z + vector.y * vector.y);
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return dist - _radius;
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}
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}
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}
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