new-horizons/NewHorizons/Builder/Atmosphere/SunOverrideBuilder.cs
2024-03-23 17:51:57 -04:00

48 lines
1.7 KiB
C#

using NewHorizons.External.Modules;
using NewHorizons.External.Modules.VariableSize;
using UnityEngine;
namespace NewHorizons.Builder.Atmosphere
{
public static class SunOverrideBuilder
{
public static void Make(GameObject planetGO, Sector sector, AtmosphereModule atmo, WaterModule water, float surfaceSize)
{
GameObject overrideGO = new GameObject("SunOverride");
overrideGO.SetActive(false);
overrideGO.transform.parent = sector?.transform ?? planetGO.transform;
if (water != null)
{
var GDSOV = overrideGO.AddComponent<GiantsDeepSunOverrideVolume>();
GDSOV._sector = sector;
GDSOV._cloudsOuterRadius = atmo.clouds.outerCloudRadius;
GDSOV._cloudsInnerRadius = atmo.clouds.innerCloudRadius;
GDSOV._waterOuterRadius = water.size;
GDSOV._waterInnerRadius = 0f;
}
else
{
var sunOverride = overrideGO.AddComponent<SunOverrideVolume>();
sunOverride._sector = sector;
sunOverride._overrideColor = true;
sunOverride._color = Color.black;
sunOverride._overrideIntensity = true;
sunOverride._intensity = 0f;
sunOverride._overrideShadowStrength = true;
sunOverride._shadowStrength = 1f;
sunOverride.shape = SimpleVolume.Shape.Sphere;
sunOverride.height = 2;
sunOverride.radius = atmo.clouds.innerCloudRadius;
}
overrideGO.transform.position = planetGO.transform.position;
overrideGO.SetActive(true);
}
}
}