mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
357 lines
15 KiB
C#
357 lines
15 KiB
C#
using NewHorizons.Components;
|
|
using NewHorizons.Components.Sectored;
|
|
using NewHorizons.External.Modules;
|
|
using NewHorizons.Utility;
|
|
using NewHorizons.Utility.Files;
|
|
using NewHorizons.Utility.OuterWilds;
|
|
using NewHorizons.Utility.OWML;
|
|
using OWML.Common;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using Tessellation;
|
|
using UnityEngine;
|
|
|
|
namespace NewHorizons.Builder.Atmosphere
|
|
{
|
|
public static class CloudsBuilder
|
|
{
|
|
private static Material[] _gdCloudMaterials, _gdBottomMaterials;
|
|
private static Mesh _gdTopCloudMesh;
|
|
|
|
private static Material[] _qmCloudMaterials, _qmBottomMaterials;
|
|
private static MeshGroup _qmBottomMeshGroup;
|
|
|
|
private static Material _transparentCloud;
|
|
private static GameObject _lightningPrefab;
|
|
private static Texture2D _colorRamp;
|
|
private static readonly int Color = Shader.PropertyToID("_Color");
|
|
private static readonly int ColorRamp = Shader.PropertyToID("_ColorRamp");
|
|
private static readonly int MainTex = Shader.PropertyToID("_MainTex");
|
|
private static readonly int RampTex = Shader.PropertyToID("_RampTex");
|
|
private static readonly int CapTex = Shader.PropertyToID("_CapTex");
|
|
private static readonly int Smoothness = Shader.PropertyToID("_Glossiness");
|
|
|
|
private static bool _isInit;
|
|
|
|
internal static void InitPrefabs()
|
|
{
|
|
if (_colorRamp == null) _colorRamp = ImageUtilities.GetTexture(Main.Instance, "Assets/textures/Clouds_Bottom_ramp.png");
|
|
|
|
if (_isInit) return;
|
|
|
|
_isInit = true;
|
|
|
|
if (_lightningPrefab == null) _lightningPrefab = SearchUtilities.Find("GiantsDeep_Body/Sector_GD/Clouds_GD/LightningGenerator_GD").InstantiateInactive().Rename("LightningGenerator").DontDestroyOnLoad();
|
|
|
|
if (_gdTopCloudMesh == null) _gdTopCloudMesh = SearchUtilities.Find("CloudsTopLayer_GD").GetComponent<MeshFilter>().mesh.DontDestroyOnLoad();
|
|
if (_gdCloudMaterials == null) _gdCloudMaterials = SearchUtilities.Find("CloudsTopLayer_GD").GetComponent<MeshRenderer>().sharedMaterials.MakePrefabMaterials();
|
|
if (_gdBottomMaterials == null) _gdBottomMaterials = SearchUtilities.Find("CloudsBottomLayer_GD").GetComponent<TessellatedSphereRenderer>().sharedMaterials.MakePrefabMaterials();
|
|
|
|
if (_qmCloudMaterials == null) _qmCloudMaterials = SearchUtilities.Find("CloudsTopLayer_QM").GetComponent<MeshRenderer>().sharedMaterials.MakePrefabMaterials();
|
|
if (_qmBottomMaterials == null) _qmBottomMaterials = SearchUtilities.Find("CloudsBottomLayer_QM").GetComponent<TessellatedSphereRenderer>().sharedMaterials.MakePrefabMaterials();
|
|
|
|
if (_qmBottomMeshGroup == null)
|
|
{
|
|
var originalMeshGroup = SearchUtilities.Find("CloudsBottomLayer_QM").GetComponent<TessellatedSphereRenderer>().tessellationMeshGroup;
|
|
_qmBottomMeshGroup = ScriptableObject.CreateInstance<MeshGroup>().Rename("BottomClouds").DontDestroyOnLoad();
|
|
var variants = new List<Mesh>();
|
|
foreach (var variant in originalMeshGroup.variants)
|
|
{
|
|
var mesh = new Mesh();
|
|
mesh.CopyPropertiesFrom(variant);
|
|
mesh.name = variant.name;
|
|
mesh.DontDestroyOnLoad();
|
|
variants.Add(mesh);
|
|
}
|
|
_qmBottomMeshGroup.variants = variants.ToArray();
|
|
}
|
|
if (_transparentCloud == null) _transparentCloud = Main.NHAssetBundle.LoadAsset<Material>("Assets/Resources/TransparentCloud.mat");
|
|
}
|
|
|
|
public static void Make(GameObject planetGO, Sector sector, AtmosphereModule atmo, bool cloaked, IModBehaviour mod)
|
|
{
|
|
InitPrefabs();
|
|
|
|
var cloudsMainGO = new GameObject("Clouds");
|
|
cloudsMainGO.SetActive(false);
|
|
cloudsMainGO.transform.parent = sector?.transform ?? planetGO.transform;
|
|
|
|
if (atmo.clouds.cloudsPrefab != CloudPrefabType.Transparent) MakeTopClouds(cloudsMainGO, atmo, mod);
|
|
else
|
|
{
|
|
MakeTransparentClouds(cloudsMainGO, atmo, mod);
|
|
if (atmo.clouds.hasLightning) MakeLightning(cloudsMainGO, sector, atmo);
|
|
cloudsMainGO.transform.position = planetGO.transform.TransformPoint(Vector3.zero);
|
|
cloudsMainGO.SetActive(true);
|
|
return;
|
|
}
|
|
|
|
var cloudsBottomGO = new GameObject("BottomClouds");
|
|
cloudsBottomGO.SetActive(false);
|
|
cloudsBottomGO.transform.parent = cloudsMainGO.transform;
|
|
cloudsBottomGO.transform.localScale = Vector3.one * atmo.clouds.innerCloudRadius;
|
|
|
|
var bottomTSR = cloudsBottomGO.AddComponent<TessellatedSphereRenderer>();
|
|
bottomTSR.tessellationMeshGroup = _qmBottomMeshGroup;
|
|
|
|
var bottomTSRMaterials = atmo.clouds.cloudsPrefab == CloudPrefabType.GiantsDeep ? _gdBottomMaterials : _qmBottomMaterials;
|
|
|
|
// If they set a colour apply it to all the materials else keep the defaults
|
|
if (atmo.clouds.tint == null)
|
|
{
|
|
bottomTSR.sharedMaterials = bottomTSRMaterials.Select(x => new Material(x)).ToArray();
|
|
}
|
|
else
|
|
{
|
|
var bottomColor = atmo.clouds.tint.ToColor();
|
|
var bottomTSRTempArray = new Material[2];
|
|
|
|
bottomTSRTempArray[0] = new Material(bottomTSRMaterials[0]);
|
|
bottomTSRTempArray[0].SetColor(Color, bottomColor);
|
|
bottomTSRTempArray[0].SetTexture(ColorRamp, ImageUtilities.TintImage(_colorRamp, bottomColor));
|
|
|
|
bottomTSRTempArray[1] = new Material(bottomTSRMaterials[1]);
|
|
|
|
bottomTSR.sharedMaterials = bottomTSRTempArray;
|
|
}
|
|
|
|
bottomTSR.maxLOD = 6;
|
|
bottomTSR.LODBias = 0;
|
|
bottomTSR.LODRadius = 1f;
|
|
|
|
if (cloaked)
|
|
{
|
|
cloudsBottomGO.AddComponent<CloakedTessSphereSectorToggle>()._sector = sector;
|
|
}
|
|
else
|
|
{
|
|
cloudsBottomGO.AddComponent<TessSphereSectorToggle>()._sector = sector;
|
|
}
|
|
|
|
var cloudsFluidGO = new GameObject("CloudsFluid");
|
|
cloudsFluidGO.SetActive(false);
|
|
cloudsFluidGO.layer = Layer.BasicEffectVolume;
|
|
cloudsFluidGO.transform.parent = cloudsMainGO.transform;
|
|
|
|
var fluidSC = cloudsFluidGO.AddComponent<SphereCollider>();
|
|
fluidSC.isTrigger = true;
|
|
fluidSC.radius = atmo.clouds.outerCloudRadius;
|
|
|
|
var fluidOWSC = cloudsFluidGO.AddComponent<OWShellCollider>();
|
|
fluidOWSC._innerRadius = atmo.clouds.innerCloudRadius;
|
|
|
|
// copied from gd
|
|
var fluidCLFV = cloudsFluidGO.AddComponent<CloudLayerFluidVolume>();
|
|
fluidCLFV._layer = 5;
|
|
fluidCLFV._priority = 1;
|
|
fluidCLFV._density = 1.2f;
|
|
fluidCLFV._fluidType = atmo.clouds.fluidType.ConvertToOW(FluidVolume.Type.CLOUD);
|
|
fluidCLFV._allowShipAutoroll = atmo.allowShipAutoroll;
|
|
fluidCLFV._disableOnStart = false;
|
|
|
|
// Fix the rotations once the rest is done
|
|
cloudsMainGO.transform.rotation = planetGO.transform.TransformRotation(Quaternion.Euler(0, 0, 0));
|
|
|
|
// Lightning
|
|
if (atmo.clouds.hasLightning)
|
|
{
|
|
MakeLightning(cloudsMainGO, sector, atmo);
|
|
}
|
|
|
|
cloudsMainGO.transform.position = planetGO.transform.TransformPoint(Vector3.zero);
|
|
cloudsBottomGO.transform.position = planetGO.transform.TransformPoint(Vector3.zero);
|
|
cloudsFluidGO.transform.position = planetGO.transform.TransformPoint(Vector3.zero);
|
|
|
|
cloudsBottomGO.SetActive(true);
|
|
cloudsFluidGO.SetActive(true);
|
|
cloudsMainGO.SetActive(true);
|
|
}
|
|
|
|
public static CloudLightningGenerator MakeLightning(GameObject rootObject, Sector sector, AtmosphereModule atmo, bool noAudio = false)
|
|
{
|
|
InitPrefabs();
|
|
|
|
var lightning = _lightningPrefab.InstantiateInactive();
|
|
lightning.name = "LightningGenerator";
|
|
lightning.transform.parent = rootObject.transform;
|
|
lightning.transform.localPosition = Vector3.zero;
|
|
|
|
var lightningGenerator = lightning.GetComponent<CloudLightningGenerator>();
|
|
|
|
lightningGenerator._altitude = atmo.clouds.cloudsPrefab switch
|
|
{
|
|
CloudPrefabType.GiantsDeep or CloudPrefabType.QuantumMoon => (atmo.clouds.outerCloudRadius + atmo.clouds.innerCloudRadius) / 2f,
|
|
_ => atmo.clouds.outerCloudRadius,
|
|
};
|
|
|
|
if (noAudio)
|
|
{
|
|
lightningGenerator._audioPrefab = null;
|
|
lightningGenerator._audioSourcePool = null;
|
|
}
|
|
|
|
lightningGenerator._audioSector = sector;
|
|
if (atmo.clouds.lightningGradient != null)
|
|
{
|
|
var gradient = new GradientColorKey[atmo.clouds.lightningGradient.Length];
|
|
|
|
for (int i = 0; i < atmo.clouds.lightningGradient.Length; i++)
|
|
{
|
|
var pair = atmo.clouds.lightningGradient[i];
|
|
gradient[i] = new GradientColorKey(pair.tint.ToColor(), pair.time);
|
|
}
|
|
|
|
lightningGenerator._lightColor.colorKeys = gradient;
|
|
}
|
|
lightning.SetActive(true);
|
|
|
|
return lightningGenerator;
|
|
}
|
|
|
|
public static GameObject MakeTopClouds(GameObject rootObject, AtmosphereModule atmo, IModBehaviour mod)
|
|
{
|
|
InitPrefabs();
|
|
|
|
Texture2D image, cap, ramp;
|
|
|
|
try
|
|
{
|
|
// qm cloud type = should wrap, otherwise clamp like normal
|
|
image = ImageUtilities.GetTexture(mod, atmo.clouds.texturePath, wrap: atmo.clouds.cloudsPrefab == CloudPrefabType.QuantumMoon);
|
|
|
|
if (atmo.clouds.capPath == null) cap = ImageUtilities.ClearTexture(128, 128, wrap: true);
|
|
else cap = ImageUtilities.GetTexture(mod, atmo.clouds.capPath, wrap: true);
|
|
|
|
if (atmo.clouds.rampPath == null) ramp = ImageUtilities.CanvasScaled(image, 1, image.height);
|
|
else ramp = ImageUtilities.GetTexture(mod, atmo.clouds.rampPath);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
NHLogger.LogError($"Couldn't load Cloud textures for [{atmo.clouds.texturePath}]:\n{e}");
|
|
return null;
|
|
}
|
|
|
|
var cloudsTopGO = new GameObject("TopClouds");
|
|
cloudsTopGO.SetActive(false);
|
|
cloudsTopGO.transform.parent = rootObject.transform;
|
|
cloudsTopGO.transform.localScale = Vector3.one * atmo.clouds.outerCloudRadius;
|
|
|
|
var topMF = cloudsTopGO.AddComponent<MeshFilter>();
|
|
topMF.mesh = _gdTopCloudMesh;
|
|
|
|
var topMR = cloudsTopGO.AddComponent<MeshRenderer>();
|
|
|
|
var prefabMaterials = atmo.clouds.cloudsPrefab == CloudPrefabType.GiantsDeep ? _gdCloudMaterials : _qmCloudMaterials;
|
|
var tempArray = new Material[2];
|
|
|
|
if (atmo.clouds.cloudsPrefab == CloudPrefabType.Basic)
|
|
{
|
|
var material = new Material(Shader.Find("Standard"));
|
|
if (atmo.clouds.unlit) material.renderQueue = 3000;
|
|
material.name = atmo.clouds.unlit ? "BasicCloud" : "BasicShadowCloud";
|
|
material.SetFloat(Smoothness, 0f);
|
|
tempArray[0] = material;
|
|
}
|
|
else
|
|
{
|
|
var material = new Material(prefabMaterials[0]);
|
|
if (atmo.clouds.unlit) material.renderQueue = 3000;
|
|
material.name = atmo.clouds.unlit ? "AdvancedCloud" : "AdvancedShadowCloud";
|
|
tempArray[0] = material;
|
|
}
|
|
|
|
// This is the stencil material for the fog under the clouds
|
|
tempArray[1] = new Material(prefabMaterials[1]);
|
|
topMR.sharedMaterials = tempArray;
|
|
|
|
foreach (var material in topMR.sharedMaterials)
|
|
{
|
|
material.SetTexture(MainTex, image);
|
|
material.SetTexture(RampTex, ramp);
|
|
material.SetTexture(CapTex, cap);
|
|
}
|
|
|
|
if (atmo.clouds.unlit)
|
|
{
|
|
cloudsTopGO.layer = Layer.IgnoreSun;
|
|
}
|
|
|
|
if (atmo.clouds.rotationSpeed != 0f)
|
|
{
|
|
var topRT = cloudsTopGO.AddComponent<RotateTransform>();
|
|
topRT._localAxis = Vector3.up;
|
|
topRT._degreesPerSecond = atmo.clouds.rotationSpeed;
|
|
topRT._randomizeRotationRate = false;
|
|
}
|
|
|
|
cloudsTopGO.transform.localPosition = Vector3.zero;
|
|
|
|
cloudsTopGO.SetActive(true);
|
|
|
|
return cloudsTopGO;
|
|
}
|
|
|
|
public static GameObject MakeTransparentClouds(GameObject rootObject, AtmosphereModule atmo, IModBehaviour mod, bool isProxy = false)
|
|
{
|
|
InitPrefabs();
|
|
|
|
Texture2D image;
|
|
|
|
try
|
|
{
|
|
image = ImageUtilities.GetTexture(mod, atmo.clouds.texturePath);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
NHLogger.LogError($"Couldn't load Cloud texture for [{atmo.clouds.texturePath}]:\n{e}");
|
|
return null;
|
|
}
|
|
|
|
var cloudsTransparentGO = new GameObject("TransparentClouds");
|
|
cloudsTransparentGO.SetActive(false);
|
|
cloudsTransparentGO.transform.parent = rootObject.transform;
|
|
cloudsTransparentGO.transform.localScale = Vector3.one * atmo.clouds.outerCloudRadius;
|
|
|
|
MeshFilter filter = cloudsTransparentGO.AddComponent<MeshFilter>();
|
|
filter.mesh = _gdTopCloudMesh;
|
|
|
|
var renderer = cloudsTransparentGO.AddComponent<MeshRenderer>();
|
|
var material = new Material(_transparentCloud);
|
|
material.name = "TransparentClouds_" + image.name;
|
|
material.SetTexture(MainTex, image);
|
|
renderer.sharedMaterial = material;
|
|
|
|
if (!isProxy)
|
|
{
|
|
var tcrqcGO = new GameObject("TransparentCloudRenderQueueController");
|
|
tcrqcGO.transform.SetParent(cloudsTransparentGO.transform, false);
|
|
tcrqcGO.layer = Layer.BasicEffectVolume;
|
|
|
|
var shape = tcrqcGO.AddComponent<SphereShape>();
|
|
shape.radius = 1;
|
|
|
|
var owTriggerVolume = tcrqcGO.AddComponent<OWTriggerVolume>();
|
|
owTriggerVolume._shape = shape;
|
|
|
|
var tcrqc = tcrqcGO.AddComponent<TransparentCloudRenderQueueController>();
|
|
tcrqc.renderer = renderer;
|
|
}
|
|
|
|
if (atmo.clouds.rotationSpeed != 0f)
|
|
{
|
|
var rt = cloudsTransparentGO.AddComponent<RotateTransform>();
|
|
rt._localAxis = Vector3.up;
|
|
rt._degreesPerSecond = atmo.clouds.rotationSpeed;
|
|
rt._randomizeRotationRate = false;
|
|
}
|
|
|
|
cloudsTransparentGO.transform.localPosition = Vector3.zero;
|
|
|
|
cloudsTransparentGO.SetActive(true);
|
|
|
|
return cloudsTransparentGO;
|
|
}
|
|
}
|
|
}
|