new-horizons/NewHorizons/Patches/GlobalMusicControllerPatches.cs

39 lines
1.2 KiB
C#

using HarmonyLib;
using UnityEngine;
namespace NewHorizons.Patches;
[HarmonyPatch(typeof(GlobalMusicController))]
public class GlobalMusicControllerPatches
{
private static AudioDetector _audioDetector;
[HarmonyPrefix]
[HarmonyPatch(nameof(GlobalMusicController.UpdateBrambleMusic))]
public static bool GlobalMusicController_UpdateBrambleMusic(GlobalMusicController __instance)
{
// is this too hacky?
if (_audioDetector == null) _audioDetector = Object.FindObjectOfType<AudioDetector>();
var shouldBePlaying = Locator.GetPlayerSectorDetector().InBrambleDimension() &&
!Locator.GetPlayerSectorDetector().InVesselDimension() &&
PlayerState.AtFlightConsole() &&
!PlayerState.IsHullBreached() &&
!__instance._playingFinalEndTimes &&
_audioDetector._activeVolumes.Count <= 1; // change - don't play if in another audio volume other than ambient
var playing = __instance._darkBrambleSource.isPlaying &&
!__instance._darkBrambleSource.IsFadingOut();
if (shouldBePlaying && !playing)
{
__instance._darkBrambleSource.FadeIn(5f);
}
else if (!shouldBePlaying && playing)
{
__instance._darkBrambleSource.FadeOut(5f);
}
return false;
}
}