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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
92 lines
3.0 KiB
C#
92 lines
3.0 KiB
C#
using NewHorizons.Utility;
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using Newtonsoft.Json;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace NewHorizons.External.Modules
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{
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[JsonObject]
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public class BrambleModule
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{
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/// <summary>
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/// Defining this value will make this body a bramble dimension. Leave it null to not do that.
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/// </summary>
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public BrambleDimensionInfo dimension;
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/// <summary>
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/// Place nodes/seeds that take you to other bramble dimensions
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/// </summary>
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public BrambleNodeInfo[] nodes;
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[JsonObject]
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public class BrambleDimensionInfo
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{
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/// <summary>
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/// The color of the fog inside this dimension. Leave blank for the default yellowish color: (113, 107, 81)
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/// </summary>
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public MColor fogTint;
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/// <summary>
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/// The name of the *node* that the player is taken to when exiting this dimension.
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/// </summary>
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public string linksTo;
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/// <summary>
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/// The internal radius (in meters) of the dimension. The default is 1705.
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/// </summary>
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[DefaultValue(1705f)] public float radius = 1705f;
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}
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[JsonObject]
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public class BrambleNodeInfo
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{
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/// <summary>
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/// The physical position of the node
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/// </summary>
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public MVector3 position;
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/// <summary>
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/// The physical rotation of the node
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/// </summary>
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public MVector3 rotation;
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/// <summary>
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/// The physical scale of the node, as a multiplier of the original size
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/// </summary>
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[DefaultValue(1f)] public float scale = 1f;
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/// <summary>
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/// The name of the planet that hosts the dimension this node links to
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/// </summary>
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public string linksTo;
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/// <summary>
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/// The name of this node. Only required if this node should serve as an exit.
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/// </summary>
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public string name;
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/// <summary>
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/// Set this to true to make this node a seed instead of a node the player can enter
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/// </summary>
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[DefaultValue(false)] public bool isSeed = false;
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/// <summary>
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/// The color of the fog inside the node. Leave blank for the default yellowish color: (131, 124, 105, 255)
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/// </summary>
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public MColor fogTint;
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/// <summary>
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/// The color of the shafts of light coming from the entrances to the node. Leave blank for the default yellowish color: (131, 124, 105, 255)
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/// </summary>
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public MColor lightTint;
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}
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}
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}
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