101 lines
4.4 KiB
C#

using NewHorizons.External.Configs;
using NewHorizons.External.Modules;
using NewHorizons.Utility;
using UnityEngine;
namespace NewHorizons.Builder.Atmosphere
{
public static class EffectsBuilder
{
private static GameObject _rainEmitterPrefab;
private static GameObject _snowEmitterPrefab;
private static bool _isInit;
internal static void InitPrefabs()
{
if (_isInit) return;
_isInit = true;
if (_rainEmitterPrefab == null) _rainEmitterPrefab = SearchUtilities.Find("GiantsDeep_Body/Sector_GD/Sector_GDInterior/Effects_GDInterior/Effects_GD_Rain").InstantiateInactive().Rename("Prefab_Effects_Rain").DontDestroyOnLoad();
if (_snowEmitterPrefab == null) _snowEmitterPrefab = SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Effects_BH/Effects_BH_Snowflakes").InstantiateInactive().Rename("Prefab_Effects_Snowflakes").DontDestroyOnLoad();
}
public static void Make(GameObject planetGO, Sector sector, PlanetConfig config, float surfaceSize)
{
InitPrefabs();
GameObject effectsGO = new GameObject("Effects");
effectsGO.SetActive(false);
effectsGO.transform.parent = sector?.transform ?? planetGO.transform;
effectsGO.transform.position = planetGO.transform.position;
SectorCullGroup SCG = effectsGO.AddComponent<SectorCullGroup>();
SCG._sector = sector;
SCG._particleSystemSuspendMode = CullGroup.ParticleSystemSuspendMode.Stop;
SCG._occlusionCulling = false;
SCG._dynamicCullingBounds = false;
SCG._waitForStreaming = false;
var minHeight = surfaceSize;
if (config.HeightMap?.minHeight != null)
{
if (config.Water?.size >= config.HeightMap.minHeight) minHeight = config.Water.size; // use sea level if its higher
else minHeight = config.HeightMap.minHeight;
}
else if (config.Water?.size != null) minHeight = config.Water.size;
else if (config.Lava?.size != null) minHeight = config.Lava.size;
var maxHeight = config.Atmosphere.size;
if (config.Atmosphere.clouds?.outerCloudRadius != null) maxHeight = config.Atmosphere.clouds.outerCloudRadius;
if (config.Atmosphere.hasRain)
{
var rainGO = GameObject.Instantiate(_rainEmitterPrefab, effectsGO.transform);
rainGO.name = "RainEmitter";
rainGO.transform.position = planetGO.transform.position;
var pvc = rainGO.GetComponent<PlanetaryVectionController>();
pvc._densityByHeight = new AnimationCurve(new Keyframe[]
{
new Keyframe(minHeight - 0.5f, 0),
new Keyframe(minHeight, 10f),
new Keyframe(maxHeight, 0f)
});
rainGO.GetComponent<PlanetaryVectionController>()._activeInSector = sector;
rainGO.GetComponent<PlanetaryVectionController>()._exclusionSectors = new Sector[] { };
rainGO.SetActive(true);
}
if (config.Atmosphere.hasSnow)
{
var snowGO = new GameObject("SnowEffects");
snowGO.transform.parent = effectsGO.transform;
snowGO.transform.position = planetGO.transform.position;
for (int i = 0; i < 5; i++)
{
var snowEmitter = GameObject.Instantiate(_snowEmitterPrefab, snowGO.transform);
snowEmitter.name = "SnowEmitter";
snowEmitter.transform.position = planetGO.transform.position;
var pvc = snowEmitter.GetComponent<PlanetaryVectionController>();
pvc._densityByHeight = new AnimationCurve(new Keyframe[]
{
new Keyframe(minHeight - 0.5f, 0),
new Keyframe(minHeight, 10f),
new Keyframe(maxHeight, 0f)
});
snowEmitter.GetComponent<PlanetaryVectionController>()._activeInSector = sector;
snowEmitter.GetComponent<PlanetaryVectionController>()._exclusionSectors = new Sector[] { };
snowEmitter.SetActive(true);
}
}
effectsGO.transform.position = planetGO.transform.position;
effectsGO.SetActive(true);
}
}
}