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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
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* Update PropModule.cs * Debugging FluidDetector AddVolume * Catch exceptions if they don't have the DLC * Update PropBuildManager.cs * Added the ability to make custom sky boxes * Move config reset to `ResetConfigs` in Main.cs * Bump version Co-authored-by: Nick <nicholasconnors@hotmail.ca>
166 lines
4.7 KiB
C#
166 lines
4.7 KiB
C#
using NewHorizons.Utility;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace NewHorizons.External
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{
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public class PropModule : Module
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{
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public ScatterInfo[] Scatter;
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public DetailInfo[] Details;
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public RaftInfo[] Rafts;
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public GeyserInfo[] Geysers;
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public TornadoInfo[] Tornados;
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public VolcanoInfo[] Volcanoes;
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public DialogueInfo[] Dialogue;
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public RevealInfo[] Reveal;
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public EntryLocationInfo[] EntryLocation;
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public NomaiTextInfo[] NomaiText;
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public ProjectionInfo[] SlideShows;
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public class ScatterInfo
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{
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public int seed = 0;
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public int count;
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public string path;
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public string assetBundle;
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public MVector3 offset;
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public MVector3 rotation;
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public float scale { get; set; } = 1f;
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}
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public class DetailInfo
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{
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public string path;
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public string objFilePath; //obsolete DO NOT DOCUMENT
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public string mtlFilePath; //obsolete
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public string assetBundle;
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public MVector3 position;
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public MVector3 rotation;
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public float scale { get; set; } = 1f;
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public bool alignToNormal;
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public string[] removeChildren;
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}
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public class RaftInfo
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{
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public MVector3 position;
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}
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public class GeyserInfo
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{
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public MVector3 position;
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}
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public class TornadoInfo
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{
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public MVector3 position;
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public float elevation;
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public float height = 30;
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public MColor tint;
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public bool downwards;
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public float wanderRate;
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public float wanderDegreesX = 45;
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public float wanderDegreesZ = 45;
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}
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public class VolcanoInfo
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{
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public MVector3 position = null;
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public MColor stoneTint = null;
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public MColor lavaTint = null;
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public float minLaunchSpeed = 50f;
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public float maxLaunchSpeed = 150f;
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public float minInterval = 5f;
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public float maxInterval = 20f;
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}
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public class DialogueInfo
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{
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public MVector3 position;
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public float radius = 1f;
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public float remoteTriggerRadius;
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public string xmlFile;
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public MVector3 remoteTriggerPosition;
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public string blockAfterPersistentCondition;
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public string pathToAnimController;
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public float lookAtRadius;
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}
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public class RevealInfo
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{
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public string revealOn = "enter";
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public string[] reveals;
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public MVector3 position;
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public float radius = 1f;
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public float maxDistance = -1f; // Snapshot & Observe Only
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public float maxAngle = 180f; // Observe Only
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}
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public class EntryLocationInfo
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{
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public string id;
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public bool cloaked;
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public MVector3 position;
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}
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public class NomaiTextInfo
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{
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public MVector3 position;
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public MVector3 normal;
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public MVector3 rotation;
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public string type = "wall";
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public string xmlFile;
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public int seed; // For randomizing arcs
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public NomaiTextArcInfo[] arcInfo;
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}
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public class NomaiTextArcInfo
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{
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public MVector2 position;
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public float zRotation;
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public string type = "adult";
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}
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public class ProjectionInfo
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{
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public MVector3 position;
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public MVector3 rotation;
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public string[] reveals;
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public SlideInfo[] slides;
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public string type = "SlideReel";
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}
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public class SlideInfo
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{
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public string imagePath;
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// SlideBeatAudioModule
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public string beatAudio;
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public float beatDelay;
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// SlideBackdropAudioModule
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public string backdropAudio;
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public float backdropFadeTime;
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// SlideAmbientLightModule
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public float ambientLightIntensity;
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public float ambientLightRange;
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public MColor ambientLightColor;
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public float spotIntensityMod;
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// SlidePlayTimeModule
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public float playTimeDuration;
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// SlideBlackFrameModule
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public float blackFrameDuration;
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// SlideShipLogEntryModule
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public string reveal;
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}
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}
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}
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