2022-02-23 19:46:18 -05:00

44 lines
1.7 KiB
C#

using NewHorizons.External.VariableSize;
using NewHorizons.Utility;
using System;
using System.Collections.Generic;
using System.Globalization;
namespace NewHorizons.External.Configs
{
public class PlanetConfig : Config, IPlanetConfig
{
public string Name { get; set; }
public string StarSystem { get; set; } = "SolarSystem";
public bool Destroy { get; set; }
public string[] ChildrenToDestroy { get; set; }
public int BuildPriority { get; set; } = -1;
public BaseModule Base { get; set; }
public AtmosphereModule Atmosphere { get; set; }
public OrbitModule Orbit { get; set; }
public RingModule Ring { get; set; }
public HeightMapModule HeightMap { get; set; }
public ProcGenModule ProcGen { get; set; }
public AsteroidBeltModule AsteroidBelt { get; set; }
public StarModule Star { get; set; }
public FocalPointModule FocalPoint { get; set; }
public PropModule Props { get; set; }
public ShipLogModule ShipLog { get; set; }
public SpawnModule Spawn { get; set; }
public SignalModule Signal { get; set; }
public SingularityModule Singularity { get; set; }
public LavaModule Lava { get; set; }
public WaterModule Water { get; set; }
public SandModule Sand { get; set; }
public FunnelModule Funnel { get; set; }
public PlanetConfig(Dictionary<string, object> dict) : base(dict)
{
// Always have to have a base module
if(Base == null) Base = new BaseModule();
if(Orbit == null) Orbit = new OrbitModule();
if (ShipLog == null) ShipLog = new ShipLogModule();
}
}
}