45 lines
1.7 KiB
C#

using NewHorizons.External;
using OWML.Utils;
using UnityEngine;
using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Atmosphere
{
static class VolumesBuilder
{
public static void Make(GameObject body, float innerRadius, float outerRadius)
{
GameObject volumesGO = new GameObject("Volumes");
volumesGO.SetActive(false);
volumesGO.transform.parent = body.transform;
GameObject rulesetGO = new GameObject();
rulesetGO.SetActive(false);
rulesetGO.transform.parent = volumesGO.transform;
SphereShape SS = rulesetGO.AddComponent<SphereShape>();
SS.SetCollisionMode(Shape.CollisionMode.Volume);
SS.SetLayer(Shape.Layer.Sector);
SS.layerMask = -1;
SS.pointChecksOnly = true;
SS.radius = outerRadius;
/*OWTriggerVolume trigvol = */
rulesetGO.AddComponent<OWTriggerVolume>();
PlanetoidRuleset PR = rulesetGO.AddComponent<PlanetoidRuleset>();
PR.SetValue("_altitudeFloor", innerRadius);
PR.SetValue("_altitudeCeiling", outerRadius);
EffectRuleset ER = rulesetGO.AddComponent<EffectRuleset>();
ER.SetValue("_type", EffectRuleset.BubbleType.Underwater);
ER.SetValue("_material", GameObject.Find("RulesetVolumes_GD").GetComponent<RulesetVolume>().GetValue<Material>("_material"));
ER.SetValue("_cloudMaterial", GameObject.Find("RulesetVolumes_GD").GetComponent<RulesetVolume>().GetValue<Material>("_cloudMaterial"));
volumesGO.transform.localPosition = Vector3.zero;
rulesetGO.SetActive(true);
volumesGO.SetActive(true);
}
}
}