2022-07-27 23:48:12 -05:00

43 lines
1.9 KiB
C#

using NewHorizons.External.Modules;
using NewHorizons.Utility;
using UnityEngine;
namespace NewHorizons.Builder.Props
{
public static class GeyserBuilder
{
public static void Make(GameObject planetGO, Sector sector, PropModule.GeyserInfo info)
{
var geyserGO = SearchUtilities.Find("TimberHearth_Body/Sector_TH/Interactables_TH/Geysers/Geyser_Village").InstantiateInactive();
geyserGO.transform.parent = sector?.transform ?? planetGO.transform;
geyserGO.name = "Geyser";
var pos = (Vector3)info.position;
// Offset height, default -97.5 pushes it underground so the spout is at the surface
var length = pos.magnitude + info.offset;
// About 130 high, bubbles start at 10, shaft starts at 67, spout starts at 97.5
geyserGO.transform.position = planetGO.transform.TransformPoint(pos.normalized * length);
geyserGO.transform.localScale = Vector3.one;
var up = planetGO.transform.TransformPoint(pos) - planetGO.transform.position;
geyserGO.transform.rotation = Quaternion.FromToRotation(geyserGO.transform.up, up) * geyserGO.transform.rotation;
if (info.disableBubbles) geyserGO.FindChild("GeyserParticles/GeyserBubbles").SetActive(false);
if (info.disableShaft) geyserGO.FindChild("GeyserParticles/GeyserShaft").SetActive(false);
if (info.disableSpout) geyserGO.FindChild("GeyserParticles/GeyserSpout").SetActive(false);
geyserGO.SetActive(true);
var geyserFluidVolume = geyserGO.GetComponentInChildren<GeyserFluidVolume>();
// Do this after awake
Delay.FireOnNextUpdate(() => geyserFluidVolume._maxHeight = 1);
geyserFluidVolume.enabled = true; // why do we enable this? idk
geyserFluidVolume.GetComponent<CapsuleShape>().enabled = true; // i think this is already enabled but wtv
}
}
}