new-horizons/NewHorizons/Builder/Props/AudioVolumeBuilder.cs
2022-07-19 00:57:58 -04:00

48 lines
1.7 KiB
C#

using NewHorizons.External.Modules;
using NewHorizons.Utility;
using OWML.Common;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.Props
{
public static class AudioVolumeBuilder
{
public static AudioVolume Make(GameObject planetGO, Sector sector, PropModule.AudioVolumeInfo info, IModBehaviour mod)
{
var go = new GameObject("AudioVolume");
go.SetActive(false);
go.transform.parent = sector?.transform ?? planetGO.transform;
go.transform.position = planetGO.transform.TransformPoint(info.position != null ? (Vector3)info.position : Vector3.zero);
go.layer = LayerMask.NameToLayer("AdvancedEffectVolume");
var audioSource = go.AddComponent<AudioSource>();
var owAudioSource = go.AddComponent<OWAudioSource>();
owAudioSource._audioSource = audioSource;
owAudioSource.loop = true;
owAudioSource.SetTrack((OWAudioMixer.TrackName)Enum.Parse(typeof(OWAudioMixer.TrackName), Enum.GetName(typeof(AudioMixerTrackName), info.track)));
AudioUtilities.SetAudioClip(owAudioSource, info.audio, mod);
var audioVolume = go.AddComponent<AudioVolume>();
var shape = go.AddComponent<SphereShape>();
shape.radius = info.radius;
var owTriggerVolume = go.AddComponent<OWTriggerVolume>();
owTriggerVolume._shape = shape;
audioVolume._triggerVolumeOverride = owTriggerVolume;
go.SetActive(true);
return audioVolume;
}
}
}