new-horizons/NewHorizons/Builder/Body/HeightMapBuilder.cs
JohnCorby b0b661bd4d todo
2022-07-30 12:00:27 -07:00

135 lines
5.6 KiB
C#

using NewHorizons.Builder.Body.Geometry;
using NewHorizons.External.Configs;
using NewHorizons.External.Modules;
using NewHorizons.Handlers;
using NewHorizons.Utility;
using OWML.Common;
using System;
using System.IO;
using UnityEngine;
using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.Body
{
public static class HeightMapBuilder
{
public static Shader PlanetShader;
public static void Make(GameObject planetGO, Sector sector, HeightMapModule module, IModBehaviour mod, int resolution, bool useLOD = false)
{
var deleteHeightmapFlag = false;
Texture2D heightMap, textureMap;
try
{
if (module.heightMap != null && !File.Exists(Path.Combine(mod.ModHelper.Manifest.ModFolderPath, module.heightMap)))
{
Logger.LogError($"Bad path for {planetGO.name} heightMap: {module.heightMap} couldn't be found.");
module.heightMap = null;
}
if (module.textureMap != null && !File.Exists(Path.Combine(mod.ModHelper.Manifest.ModFolderPath, module.textureMap ?? "")))
{
Logger.LogError($"Bad path for {planetGO.name} textureMap: {module.textureMap} couldn't be found.");
module.textureMap = null;
}
if (module.heightMap == null)
{
heightMap = Texture2D.whiteTexture;
}
else
{
// TODO we gotta get this working better
// If we've loaded a new heightmap we'll delete the texture after
// Only delete it if it wasnt loaded before (something else is using it)
deleteHeightmapFlag = !ImageUtilities.IsTextureLoaded(mod, module.heightMap);
heightMap = ImageUtilities.GetTexture(mod, module.heightMap);
}
if (module.textureMap == null)
{
textureMap = Texture2D.whiteTexture;
}
else
{
textureMap = ImageUtilities.GetTexture(mod, module.textureMap);
}
// If the texturemap is the same as the heightmap don't delete it #176
if (textureMap == heightMap) deleteHeightmapFlag = false;
}
catch (Exception e)
{
Logger.LogError($"Couldn't load HeightMap textures:\n{e}");
return;
}
GameObject cubeSphere = new GameObject("CubeSphere");
cubeSphere.SetActive(false);
cubeSphere.transform.parent = sector?.transform ?? planetGO.transform;
if (PlanetShader == null) PlanetShader = Main.NHAssetBundle.LoadAsset<Shader>("Assets/Shaders/SphereTextureWrapper.shader");
Vector3 stretch = module.stretch != null ? (Vector3)module.stretch : Vector3.one;
var level1 = MakeLODTerrain(cubeSphere, heightMap, textureMap, module.minHeight, module.maxHeight, resolution, stretch);
var cubeSphereMC = cubeSphere.AddComponent<MeshCollider>();
cubeSphereMC.sharedMesh = level1.gameObject.GetComponent<MeshFilter>().mesh;
if (useLOD)
{
var level2Res = (int)Mathf.Clamp(resolution / 2f, 1 /*cube moment*/, 100);
var level2 = MakeLODTerrain(cubeSphere, heightMap, textureMap, module.minHeight, module.maxHeight, level2Res, stretch);
var LODGroup = cubeSphere.AddComponent<LODGroup>();
LODGroup.size = module.maxHeight;
LODGroup.SetLODs(new LOD[]
{
new LOD(1 / 3f, new Renderer[] { level1 }),
new LOD(0, new Renderer[] { level2 })
});
level1.name += "0";
level2.name += "1";
LODGroup.RecalculateBounds();
}
var cubeSphereSC = cubeSphere.AddComponent<SphereCollider>();
cubeSphereSC.radius = Mathf.Min(module.minHeight, module.maxHeight);
var superGroup = planetGO.GetComponent<ProxyShadowCasterSuperGroup>();
if (superGroup != null) cubeSphere.AddComponent<ProxyShadowCaster>()._superGroup = superGroup;
// Fix rotation in the end
// 90 degree rotation around x is because cube sphere uses Z as up, Unity uses Y
cubeSphere.transform.rotation = planetGO.transform.TransformRotation(Quaternion.Euler(90, 0, 0));
cubeSphere.transform.position = planetGO.transform.position;
cubeSphere.SetActive(true);
// Now that we've made the mesh we can delete the heightmap texture
if (deleteHeightmapFlag) ImageUtilities.DeleteTexture(mod, module.heightMap, heightMap);
}
public static MeshRenderer MakeLODTerrain(GameObject root, Texture2D heightMap, Texture2D textureMap, float minHeight, float maxHeight, int resolution, Vector3 stretch)
{
var LODCubeSphere = new GameObject("LODCubeSphere");
LODCubeSphere.AddComponent<MeshFilter>().mesh = CubeSphere.Build(resolution, heightMap, minHeight, maxHeight, stretch);
var cubeSphereMR = LODCubeSphere.AddComponent<MeshRenderer>();
var material = new Material(PlanetShader);
cubeSphereMR.material = material;
material.name = textureMap.name;
material.mainTexture = textureMap;
LODCubeSphere.transform.parent = root.transform;
LODCubeSphere.transform.localPosition = Vector3.zero;
return cubeSphereMR;
}
}
}