2022-08-06 00:06:44 -05:00

123 lines
4.3 KiB
C#

using NewHorizons.Utility;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace NewHorizons.External.Modules
{
[JsonObject]
public class BrambleModule
{
/// <summary>
/// Defining this value will make this body a bramble dimension. Leave it null to not do that.
/// </summary>
public BrambleDimensionInfo dimension;
/// <summary>
/// Place nodes/seeds that take you to other bramble dimensions
/// </summary>
public BrambleNodeInfo[] nodes;
[JsonObject]
public class BrambleDimensionInfo
{
/// <summary>
/// The color of the fog inside this dimension. Leave blank for the default yellowish color: (113, 107, 81)
/// </summary>
public MColor fogTint;
/// <summary>
/// The density of the fog inside this dimension. The default is 6.
/// </summary>
[DefaultValue(6f)] public float fogDensity = 6f;
/// <summary>
/// The name of the *node* that the player is taken to when exiting this dimension.
/// </summary>
public string linksTo;
/// <summary>
/// The internal radius (in meters) of the dimension. The default is 750 for the Hub, Escape Pod, and Angler Nest dimensions, and 500 for the others.
/// </summary>
[DefaultValue(750f)] public float radius = 750f;
/// <summary>
/// An array of integers from 0-5. By default, all entrances are allowed. To force this dimension to warp players in from only one point (like the anglerfish nest dimension in the base game) set this value to [3], [5], or similar. Values of 0-5 only.
/// </summary>
public int[] allowedEntrances;
}
[JsonObject]
public class BrambleNodeInfo
{
/// <summary>
/// The physical position of the node
/// </summary>
public MVector3 position;
/// <summary>
/// The physical rotation of the node
/// </summary>
public MVector3 rotation;
/// <summary>
/// The physical scale of the node, as a multiplier of the original size.
/// Nodes are 150m across, seeds are 10m across.
/// </summary>
[DefaultValue(1f)] public float scale = 1f;
/// <summary>
/// The name of the planet that hosts the dimension this node links to
/// </summary>
public string linksTo;
/// <summary>
/// The name of this node. Only required if this node should serve as an exit.
/// </summary>
public string name;
/// <summary>
/// Set this to true to make this node a seed instead of a node the player can enter
/// </summary>
[DefaultValue(false)] public bool isSeed = false;
/// <summary>
/// The color of the fog inside the node.
/// Leave blank for the default yellowish white color: (255, 245, 217, 255)
/// </summary>
public MColor fogTint;
/// <summary>
/// The color of the light from the node. Alpha controls brightness.
/// Leave blank for the default white color.
/// </summary>
public MColor lightTint;
/// <summary>
/// Should this node have a point of light from afar?
/// By default, nodes will have a foglight, while seeds won't, and neither will if not in a dimension.
/// </summary>
public bool? hasFogLight;
/// <summary>
/// An array of integers from 0-5. By default, all exits are allowed. To force this node to warp players out from only one hole set this value to [3], [5], or similar. Values of 0-5 only.
/// </summary>
public int[] possibleExits;
#region Obsolete
[Obsolete("farFogTint is deprecated, please use fogTint instead")]
public MColor farFogTint;
#endregion Obsolete
}
}
}