new-horizons/NewHorizons/Builder/General/SpawnPointBuilder.cs

91 lines
3.8 KiB
C#

using NewHorizons.External;
using OWML.Utils;
using System;
using UnityEngine;
using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.General
{
static class SpawnPointBuilder
{
private static bool suitUpQueued = false;
public static SpawnPoint Make(GameObject body, SpawnModule module, OWRigidbody rb)
{
SpawnPoint playerSpawn = null;
if(module.PlayerSpawnPoint != null)
{
GameObject spawnGO = new GameObject("PlayerSpawnPoint");
spawnGO.transform.parent = body.transform;
spawnGO.layer = 8;
spawnGO.transform.localPosition = module.PlayerSpawnPoint;
// Move it up a bit more
spawnGO.transform.position = spawnGO.transform.position + spawnGO.transform.TransformDirection(Vector3.up) * 1f;
playerSpawn = spawnGO.AddComponent<SpawnPoint>();
GameObject.FindObjectOfType<PlayerSpawner>().SetInitialSpawnPoint(playerSpawn);
}
if(module.ShipSpawnPoint != null)
{
GameObject spawnGO = new GameObject("ShipSpawnPoint");
spawnGO.transform.parent = body.transform;
spawnGO.layer = 8;
spawnGO.transform.localPosition = module.ShipSpawnPoint;
var spawnPoint = spawnGO.AddComponent<SpawnPoint>();
spawnPoint.SetValue("_isShipSpawn", true);
var ship = GameObject.Find("Ship_Body");
ship.transform.position = spawnPoint.transform.position;
ship.transform.rotation = Quaternion.FromToRotation(Vector3.up, (spawnPoint.transform.position - body.transform.position).normalized);
// Move it up a bit more
ship.transform.position = ship.transform.position + ship.transform.TransformDirection(Vector3.up) * 5f;
ship.GetRequiredComponent<MatchInitialMotion>().SetBodyToMatch(rb);
}
if(module.StartWithSuit && !suitUpQueued)
{
suitUpQueued = true;
Main.Instance.ModHelper.Events.Unity.FireInNUpdates(() => SuitUp(), 4);
}
Logger.Log("Made spawnpoint on [" + body.name + "]");
return playerSpawn;
}
private static void SuitUp()
{
suitUpQueued = false;
try
{
var spv = GameObject.Find("Ship_Body/Module_Supplies/Systems_Supplies/ExpeditionGear").GetComponent<SuitPickupVolume>();
spv.SetValue("_containsSuit", false);
if (spv.GetValue<bool>("_allowSuitReturn"))
spv.GetValue<MultipleInteractionVolume>("_interactVolume").ChangePrompt(UITextType.ReturnSuitPrompt, spv.GetValue<int>("_pickupSuitCommandIndex"));
else
spv.GetValue<MultipleInteractionVolume>("_interactVolume").EnableSingleInteraction(false, spv.GetValue<int>("_pickupSuitCommandIndex"));
Locator.GetPlayerTransform().GetComponent<PlayerSpacesuit>().SuitUp(false, true, true);
spv.SetValue("_timer", 0f);
spv.SetValue("_index", 0);
GameObject suitGeometry = spv.GetValue<GameObject>("_suitGeometry");
if (suitGeometry != null) suitGeometry.SetActive(false);
OWCollider suitOWCollider = spv.GetValue<OWCollider>("_suitOWCollider");
if (suitOWCollider != null) suitOWCollider.SetActivation(false);
spv.enabled = true;
}
catch(Exception e)
{
Logger.LogWarning($"Was unable to suit up player. {e.Message}, {e.StackTrace}");
}
}
}
}