2022-03-22 23:31:33 -04:00

126 lines
5.0 KiB
C#

using NewHorizons.Components;
using NewHorizons.External;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.Props
{
public static class TornadoBuilder
{
public static string tornadoParentName = "Tornados";
public static void Make(GameObject go, Sector sector, PropModule.TornadoInfo info, bool hasClouds)
{
// If we are given elevation choose a random position
Vector3 position;
float elevation = 0f;
if (info.position != null)
{
position = info.position;
elevation = position.magnitude;
}
else if (info.elevation != 0f)
{
Logger.Log("Giving tornado random pos");
position = UnityEngine.Random.insideUnitSphere * info.elevation;
elevation = info.elevation;
}
else
{
Logger.LogError($"Couldn't make tornado for {go.name}: No elevation or position was given");
return;
}
var prefab = GameObject.Find("GiantsDeep_Body/Sector_GD/Sector_GDInterior/Tornadoes_GDInterior/MovingTornadoes/Root/UpTornado_Pivot (2)");
// Default radius is 40, height is 837.0669
var tornado = GameObject.Instantiate(prefab, sector.transform);
tornado.SetActive(false);
tornado.transform.localPosition = Vector3.zero;
var height = 837.0669f;
if (info.height != 0f) height = info.height;
var width = 40f;
if (info.width != 0f) width = info.width;
var scale = new Vector3(width / 40f, 1f, width / 40f);
tornado.transform.localScale = scale;
var tornadoController = tornado.GetComponent<TornadoController>();
tornadoController.SetSector(sector);
var n = position.normalized;
var up = new Vector3(0, 1, 0);
var h1 = elevation;
var h2 = (elevation + height / 2f);
var h3 = (elevation + height);
tornadoController._bottomElevation = h1;
tornadoController._bottomStartElevation = h1;
tornadoController._bottomStartPos = n * h1;
tornadoController._bottomBasePos = up * h1;
tornadoController._bottomBone.localPosition = n * h1;
tornadoController._bottomBone.rotation.SetFromToRotation(tornadoController._bottomBone.up, up);
tornadoController._midElevation = h2;
tornadoController._midStartElevation = h2;
tornadoController._midStartPos = n * h2;
tornadoController._midBasePos = up * h2;
tornadoController._midBone.localPosition = n * h2;
tornadoController._midBone.rotation.SetFromToRotation(tornadoController._midBone.up, up);
tornadoController._topElevation = h3;
tornadoController._topStartPos = n * h3;
tornadoController._topBasePos = up * h3;
tornadoController._topBone.localPosition = n * h3;
tornadoController._topBone.rotation.SetFromToRotation(tornadoController._topBone.up, up);
tornadoController._snapBonesToSphere = true;
tornadoController._wander = true;
tornadoController._wanderRate = 0.02f;
tornadoController._wanderDegreesX = 45f;
tornadoController._wanderDegreesZ = 45f;
if(!hasClouds)
{
var fix = tornado.AddComponent<TornadoFix>();
fix.SetSector(sector);
var top = tornado.transform.Find("UpTornado/Effects_GD_TornadoCyclone/Tornado_Top");
Logger.Log($"{top.name}");
// Get rid of the bit that appears above the clouds
GameObject.Destroy(top.transform.Find("Effects_GD_TornadoCloudCap_Large")?.gameObject);
GameObject.Destroy(top.transform.Find("Effects_GD_TornadoCloudCap_Medium")?.gameObject);
GameObject.Destroy(top.transform.Find("Effects_GD_TornadoCloudCap_Small")?.gameObject);
var top_objects = new GameObject[3];
top_objects[0] = GameObject.Instantiate(top.transform.Find("Effects_GD_TornadoCloudBlend_Large").gameObject, top.transform);
top_objects[1] = GameObject.Instantiate(top.transform.Find("Effects_GD_TornadoCloudBlend_Medium").gameObject, top.transform);
top_objects[2] = GameObject.Instantiate(top.transform.Find("Effects_GD_TornadoCloudBlend_Small").gameObject, top.transform);
foreach(var obj in top_objects)
{
obj.transform.localPosition = new Vector3(0, -20, 0);
obj.transform.localRotation = Quaternion.Euler(180, 0, 0);
}
}
tornadoController._startActive = false;
tornado.SetActive(true);
}
}
}