2022-03-09 16:14:08 -05:00

460 lines
21 KiB
C#

using NewHorizons.Builder.General;
using NewHorizons.Builder.Props;
using NewHorizons.Components;
using NewHorizons.External;
using OWML.Common;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Linq;
using Harmony;
using NewHorizons.Utility;
using OWML.Utils;
using UnityEngine;
using Logger = NewHorizons.Utility.Logger;
using Object = UnityEngine.Object;
using NewHorizons.Handlers;
using NewHorizons.Builder.ShipLog;
namespace NewHorizons.Tools
{
public class Patches
{
public static void Apply()
{
// Prefixes
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<PlayerState>("CheckShipOutsideSolarSystem", typeof(Patches), nameof(Patches.CheckShipOutersideSolarSystem));
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<SunLightParamUpdater>("LateUpdate", typeof(Patches), nameof(Patches.OnSunLightParamUpdaterLateUpdate));
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<SunSurfaceAudioController>("Update", typeof(Patches), nameof(Patches.OnSunSurfaceAudioControllerUpdate));
// Lot of audio signal stuff
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<AudioSignal>("SignalNameToString", typeof(Patches), nameof(Patches.OnAudioSignalSignalNameToString));
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<AudioSignal>("IndexToFrequency", typeof(Patches), nameof(Patches.OnAudioSignalIndexToFrequency));
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<AudioSignal>("FrequencyToIndex", typeof(Patches), nameof(Patches.OnAudioSignalFrequencyToIndex));
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<AudioSignal>("FrequencyToString", typeof(Patches), nameof(Patches.OnAudioSignalFrequencyToString));
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<Signalscope>("Awake", typeof(Patches), nameof(Patches.OnSignalscopeAwake));
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<Signalscope>("SwitchFrequencyFilter", typeof(Patches), nameof(Patches.OnSignalscopeSwitchFrequencyFilter));
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<AudioSignal>("UpdateSignalStrength", typeof(Patches), nameof(Patches.OnAudioSignalUpdateSignalStrength));
var playerDataKnowsSignal = typeof(PlayerData).GetMethod("KnowsSignal");
Main.Instance.ModHelper.HarmonyHelper.AddPrefix(playerDataKnowsSignal, typeof(Patches), nameof(Patches.OnPlayerDataKnowsSignal));
var playerDataLearnSignal = typeof(PlayerData).GetMethod("LearnSignal");
Main.Instance.ModHelper.HarmonyHelper.AddPrefix(playerDataLearnSignal, typeof(Patches), nameof(Patches.OnPlayerDataLearnSignal));
var playerDataKnowsFrequency = typeof(PlayerData).GetMethod("KnowsFrequency");
Main.Instance.ModHelper.HarmonyHelper.AddPrefix(playerDataKnowsFrequency, typeof(Patches), nameof(Patches.OnPlayerDataKnowsFrequency));
var playerDataLearnFrequency = typeof(PlayerData).GetMethod("LearnFrequency");
Main.Instance.ModHelper.HarmonyHelper.AddPrefix(playerDataLearnFrequency, typeof(Patches), nameof(Patches.OnPlayerDataLearnFrequency));
var playerDataKnowsMultipleFrequencies = typeof(PlayerData).GetMethod("KnowsMultipleFrequencies");
Main.Instance.ModHelper.HarmonyHelper.AddPrefix(playerDataKnowsMultipleFrequencies, typeof(Patches), nameof(Patches.OnPlayerDataKnowsMultipleFrequencies));
var playerDataResetGame = typeof(PlayerData).GetMethod("ResetGame");
Main.Instance.ModHelper.HarmonyHelper.AddPostfix(playerDataResetGame, typeof(Patches), nameof(Patches.OnPlayerDataResetGame));
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<BlackHoleVolume>("Start", typeof(Patches), nameof(Patches.OnBlackHoleVolumeStart));
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<WhiteHoleVolume>("Awake", typeof(Patches), nameof(Patches.OnWhiteHoleVolumeAwake));
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<ProbeLauncher>("UpdateOrbitalLaunchValues", typeof(Patches), nameof(Patches.OnProbeLauncherUpdateOrbitalLaunchValues));
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<SurveyorProbe>("IsLaunched", typeof(Patches), nameof(Patches.OnSurveyorProbeIsLaunched));
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<PlayerSpawner>("SpawnPlayer", typeof(Patches), nameof(Patches.OnPlayerSpawnerSpawnPlayerPreFix));
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<DeathManager>("KillPlayer", typeof(Patches), nameof(Patches.OnDeathManagerKillPlayer));
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<ShipThrusterController>("ReadTranslationalInput", typeof(Patches), nameof(Patches.OnShipThrusterControllerReadTranslationalInput));
// Postfixes
Main.Instance.ModHelper.HarmonyHelper.AddPostfix<MapController>("Awake", typeof(Patches), nameof(Patches.OnMapControllerAwake));
Main.Instance.ModHelper.HarmonyHelper.AddPostfix<MapController>("OnTargetReferenceFrame", typeof(Patches), nameof(Patches.OnMapControllerOnTargetReferenceFrame));
}
public static bool CheckShipOutersideSolarSystem(PlayerState __instance, ref bool __result)
{
if (PlayerState._inBrambleDimension) return false;
Transform sunTransform = Locator.GetSunTransform();
OWRigidbody shipBody = Locator.GetShipBody();
var maxDist2 = Mathf.Max(900000000f, Main.FurthestOrbit * Main.FurthestOrbit * 2f);
__result = sunTransform != null && shipBody != null && (sunTransform.position - shipBody.transform.position).sqrMagnitude > maxDist2;
return false;
}
public static void OnMapControllerAwake(MapController __instance, ref float ____maxPanDistance, ref float ____maxZoomDistance, ref float ____minPitchAngle, ref float ____zoomSpeed)
{
____maxPanDistance = Main.FurthestOrbit * 1.5f;
____maxZoomDistance *= 6f;
____minPitchAngle = -90f;
____zoomSpeed *= 4f;
__instance._mapCamera.farClipPlane = Main.FurthestOrbit * 10f;
}
public static bool OnSunLightParamUpdaterLateUpdate(SunLightParamUpdater __instance)
{
if (__instance.sunLight)
{
Vector3 position = __instance.transform.position;
float w = 2000f;
if (__instance._sunController != null)
{
w = (__instance._sunController.HasSupernovaStarted() ? __instance._sunController.GetSupernovaRadius() : __instance._sunController.GetSurfaceRadius());
}
float range = __instance.sunLight.range;
Color color = (__instance._sunLightController != null) ? __instance._sunLightController.sunColor : __instance.sunLight.color;
float w2 = (__instance._sunLightController != null) ? __instance._sunLightController.sunIntensity : __instance.sunLight.intensity;
Shader.SetGlobalVector(__instance._propID_SunPosition, new Vector4(position.x, position.y, position.z, w));
Shader.SetGlobalVector(__instance._propID_OWSunPositionRange, new Vector4(position.x, position.y, position.z, 1f / (range * range)));
Shader.SetGlobalVector(__instance._propID_OWSunColorIntensity, new Vector4(color.r, color.g, color.b, w2));
}
return false;
}
public static bool OnSunSurfaceAudioControllerUpdate(SunSurfaceAudioController __instance)
{
if (__instance._sunController != null) return true;
var surfaceRadius = __instance.transform.parent.parent.localScale.magnitude;
float value = Mathf.Max(0f, Vector3.Distance(Locator.GetPlayerCamera().transform.position, __instance.transform.position) - surfaceRadius);
float num = Mathf.InverseLerp(1600f, 100f, value);
__instance._audioSource.SetLocalVolume(num * num * __instance._fade);
return false;
}
#region AudioSignal
public static bool OnAudioSignalSignalNameToString(SignalName __0, ref string __result)
{
var customSignalName = SignalBuilder.GetCustomSignalName(__0);
if (customSignalName == null) return true;
else
{
__result = TranslationHandler.GetTranslation(customSignalName, TranslationHandler.TextType.UI).ToUpper();
return false;
}
}
public static bool OnAudioSignalFrequencyToIndex(SignalFrequency __0, ref int __result)
{
switch(__0)
{
case (SignalFrequency.Default):
__result = 0;
break;
case (SignalFrequency.Traveler):
__result = 1;
break;
case (SignalFrequency.Quantum):
__result = 2;
break;
case (SignalFrequency.EscapePod):
__result = 3;
break;
case (SignalFrequency.WarpCore):
__result = 4;
break;
case (SignalFrequency.HideAndSeek):
__result = 5;
break;
case (SignalFrequency.Radio):
__result = 6;
break;
case (SignalFrequency.Statue):
__result = 7;
break;
default:
// Frequencies are in powers of 2
__result = (int)(Mathf.Log((float)__0) / Mathf.Log(2f));
break;
}
return false;
}
public static bool OnAudioSignalIndexToFrequency(int __0, ref SignalFrequency __result) {
switch (__0)
{
case 0:
__result = SignalFrequency.Default;
break;
case 1:
__result = SignalFrequency.Traveler;
break;
case 2:
__result = SignalFrequency.Quantum;
break;
case 3:
__result = SignalFrequency.EscapePod;
break;
case 4:
__result = SignalFrequency.WarpCore;
break;
case 5:
__result = SignalFrequency.HideAndSeek;
break;
case 6:
__result = SignalFrequency.Radio;
break;
case 7:
__result = SignalFrequency.Statue;
break;
default:
__result = (SignalFrequency)(Math.Pow(2, __0));
break;
}
return false;
}
public static bool OnAudioSignalFrequencyToString(SignalFrequency __0, ref string __result)
{
var customName = SignalBuilder.GetCustomFrequencyName(__0);
if (customName != null && customName != "")
{
if (NewHorizonsData.KnowsFrequency(customName)) __result = TranslationHandler.GetTranslation(customName, TranslationHandler.TextType.UI).ToUpper();
else __result = UITextLibrary.GetString(UITextType.SignalFreqUnidentified);
return false;
}
return true;
}
public static bool OnAudioSignalUpdateSignalStrength(AudioSignal __instance, Signalscope __0, float __1)
{
// I hate this
if(__instance is CloakedAudioSignal)
{
((CloakedAudioSignal)__instance).UpdateSignalStrength(__0, __1);
return false;
}
return true;
}
#endregion
#region Signalscope
public static bool OnSignalscopeAwake(Signalscope __instance, ref AudioSignal[] ____strongestSignals)
{
____strongestSignals = new AudioSignal[8];
return true;
}
public static bool OnSignalscopeSwitchFrequencyFilter(Signalscope __instance, int __0)
{
var increment = __0;
var count = SignalBuilder.NumberOfFrequencies;
__instance._frequencyFilterIndex += increment;
__instance._frequencyFilterIndex = ((__instance._frequencyFilterIndex >= count) ? 0 : __instance._frequencyFilterIndex);
__instance._frequencyFilterIndex = ((__instance._frequencyFilterIndex < 0) ? count - 1 : __instance._frequencyFilterIndex);
SignalFrequency signalFrequency = AudioSignal.IndexToFrequency(__instance._frequencyFilterIndex);
if (!PlayerData.KnowsFrequency(signalFrequency) && (!__instance._isUnknownFreqNearby || __instance._unknownFrequency != signalFrequency))
{
__instance.SwitchFrequencyFilter(increment);
}
return false;
}
#endregion f
#region PlayerData
public static bool OnPlayerDataKnowsFrequency(SignalFrequency __0, ref bool __result)
{
var freqString = SignalBuilder.GetCustomFrequencyName(__0);
if (freqString != null && freqString != "")
{
__result = NewHorizonsData.KnowsFrequency(freqString);
return false;
}
return true;
}
public static bool OnPlayerDataLearnFrequency(SignalFrequency __0)
{
var freqString = SignalBuilder.GetCustomFrequencyName(__0);
if (freqString != null && freqString != "")
{
NewHorizonsData.LearnFrequency(freqString);
return false;
}
return true;
}
public static bool OnPlayerDataKnowsSignal(SignalName __0, ref bool __result)
{
var customSignalName = SignalBuilder.GetCustomSignalName(__0);
if (customSignalName != null)
{
__result = NewHorizonsData.KnowsSignal(customSignalName);
return false;
}
return true;
}
public static bool OnPlayerDataLearnSignal(SignalName __0)
{
var customSignalName = SignalBuilder.GetCustomSignalName(__0);
if (customSignalName != null)
{
if (!NewHorizonsData.KnowsSignal(customSignalName)) NewHorizonsData.LearnSignal(customSignalName);
return false;
}
return true;
}
public static bool OnPlayerDataKnowsMultipleFrequencies(ref bool __result)
{
if (NewHorizonsData.KnowsMultipleFrequencies())
{
__result = true;
return false;
}
return true;
}
public static void OnPlayerDataResetGame()
{
NewHorizonsData.Reset();
}
#endregion
public static bool OnBlackHoleVolumeStart(BlackHoleVolume __instance)
{
return __instance._whiteHole == null;
}
public static bool OnWhiteHoleVolumeAwake(WhiteHoleVolume __instance)
{
__instance._growQueue = new List<OWRigidbody>(8);
__instance._growQueueLocationData = new List<RelativeLocationData>(8);
__instance._ejectedBodyList = new List<OWRigidbody>(64);
try
{
__instance._whiteHoleBody = __instance.gameObject.GetAttachedOWRigidbody(false);
__instance._whiteHoleProxyShadowSuperGroup = __instance._whiteHoleBody.GetComponentInChildren<ProxyShadowCasterSuperGroup>();
__instance._fluidVolume = __instance.gameObject.GetRequiredComponent<WhiteHoleFluidVolume>();
}
catch (Exception) { }
return false;
}
public static bool OnProbeLauncherUpdateOrbitalLaunchValues(ProbeLauncher __instance)
{
return (Locator.GetPlayerRulesetDetector()?.GetPlanetoidRuleset()?.GetGravityVolume() != null);
}
public static bool OnSurveyorProbeIsLaunched(SurveyorProbe __instance, ref bool __result)
{
try
{
__result = __instance.gameObject.activeSelf;
}
catch(Exception)
{
__result = true;
}
return false;
}
public static void OnMapControllerOnTargetReferenceFrame(MapController __instance, ReferenceFrame __0)
{
__instance._isLockedOntoMapSatellite = true;
}
public static void OnPlayerSpawnerSpawnPlayerPreFix(PlayerSpawner __instance)
{
Logger.Log("Player spawning");
__instance.SetInitialSpawnPoint(Main.SystemDict[Main.Instance.CurrentStarSystem].SpawnPoint);
}
public static bool OnDeathManagerKillPlayer()
{
return (Main.Instance.CurrentStarSystem != "EyeOfTheUniverse");
}
public static bool OnShipThrusterControllerReadTranslationalInput(ShipThrusterController __instance, ref Vector3 __result)
{
if (Main.Instance.CurrentStarSystem != "EyeOfTheUniverse") return true;
float value = OWInput.GetValue(InputLibrary.thrustX, InputMode.All);
float value2 = OWInput.GetValue(InputLibrary.thrustZ, InputMode.All);
float value3 = OWInput.GetValue(InputLibrary.thrustUp, InputMode.All);
float value4 = OWInput.GetValue(InputLibrary.thrustDown, InputMode.All);
if (!OWInput.IsInputMode(InputMode.ShipCockpit | InputMode.LandingCam))
{
__result = Vector3.zero;
return false;
}
if (!__instance._shipResources.AreThrustersUsable())
{
__result = Vector3.zero;
return false;
}
if (__instance._autopilot.IsFlyingToDestination())
{
__result = Vector3.zero;
return false;
}
Vector3 vector = new Vector3(value, 0f, value2);
if (vector.sqrMagnitude > 1f)
{
vector.Normalize();
}
vector.y = value3 - value4;
if (__instance._requireIgnition && __instance._landingManager.IsLanded())
{
vector.x = 0f;
vector.z = 0f;
vector.y = Mathf.Clamp01(vector.y);
if (!__instance._isIgniting && __instance._lastTranslationalInput.y <= 0f && vector.y > 0f)
{
__instance._isIgniting = true;
__instance._ignitionTime = Time.time;
GlobalMessenger.FireEvent("StartShipIgnition");
}
if (__instance._isIgniting)
{
if (vector.y <= 0f)
{
__instance._isIgniting = false;
GlobalMessenger.FireEvent("CancelShipIgnition");
}
if (Time.time < __instance._ignitionTime + __instance._ignitionDuration)
{
vector.y = 0f;
}
else
{
__instance._isIgniting = false;
__instance._requireIgnition = false;
GlobalMessenger.FireEvent("CompleteShipIgnition");
RumbleManager.PlayShipIgnition();
}
}
}
float d = __instance._thrusterModel.GetMaxTranslationalThrust() / __instance._thrusterModel.GetMaxTranslationalThrust();
Vector3 vector2 = vector * d;
if (__instance._limitOrbitSpeed && vector2.magnitude > 0f)
{
Vector3 vector3 = __instance._landingRF.GetOWRigidBody().GetWorldCenterOfMass() - __instance._shipBody.GetWorldCenterOfMass();
Vector3 vector4 = __instance._shipBody.GetVelocity() - __instance._landingRF.GetVelocity();
Vector3 vector5 = vector4 - Vector3.Project(vector4, vector3);
Vector3 vector6 = Quaternion.FromToRotation(-__instance._shipBody.transform.up, vector3) * __instance._shipBody.transform.TransformDirection(vector2 * __instance._thrusterModel.GetMaxTranslationalThrust());
Vector3 vector7 = Vector3.Project(vector6, vector3);
Vector3 vector8 = vector6 - vector7;
Vector3 a = vector5 + vector8 * Time.deltaTime;
float magnitude = a.magnitude;
float orbitSpeed = __instance._landingRF.GetOrbitSpeed(vector3.magnitude);
if (magnitude > orbitSpeed)
{
a = a.normalized * orbitSpeed;
vector8 = (a - vector5) / Time.deltaTime;
vector6 = vector7 + vector8;
vector2 = __instance._shipBody.transform.InverseTransformDirection(vector6 / __instance._thrusterModel.GetMaxTranslationalThrust());
}
}
__instance._lastTranslationalInput = vector;
__result = vector2;
return false;
}
}
}