mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
80 lines
3.6 KiB
C#
80 lines
3.6 KiB
C#
using NewHorizons.External.Modules;
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using NewHorizons.Utility;
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using UnityEngine;
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namespace NewHorizons.Builder.Props
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{
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public static class VolcanoBuilder
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{
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private static Color defaultStoneTint = new Color(0.07450981f, 0.07450981f, 0.07450981f);
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private static Color defaultLavaTint = new Color(4.594794f, 0.3419145f, 0f, 1f);
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private static readonly int Color1 = Shader.PropertyToID("_Color");
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private static readonly int EmissionColor = Shader.PropertyToID("_EmissionColor");
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private static GameObject _meteorLauncherPrefab;
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internal static void InitPrefab()
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{
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if (_meteorLauncherPrefab == null)
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{
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_meteorLauncherPrefab = SearchUtilities.Find("VolcanicMoon_Body/Sector_VM/Effects_VM/VolcanoPivot (2)/MeteorLauncher").InstantiateInactive().Rename("Prefab_VM_MeteorLauncher").DontDestroyOnLoad();
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var meteorLauncher = _meteorLauncherPrefab.GetComponent<MeteorLauncher>();
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meteorLauncher._audioSector = null;
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meteorLauncher._dynamicMeteorPrefab = null;
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meteorLauncher._detectableFluid = null;
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meteorLauncher._detectableField = null;
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meteorLauncher._launchDirection = Vector3.up;
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meteorLauncher._dynamicProbability = 0f;
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}
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}
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public static void Make(GameObject planetGO, Sector sector, PropModule.VolcanoInfo info)
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{
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InitPrefab();
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var launcherGO = _meteorLauncherPrefab.InstantiateInactive();
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launcherGO.transform.parent = sector.transform;
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launcherGO.transform.position = planetGO.transform.TransformPoint(info.position == null ? Vector3.zero : (Vector3)info.position);
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launcherGO.transform.rotation = Quaternion.FromToRotation(launcherGO.transform.TransformDirection(Vector3.up), ((Vector3)info.position).normalized).normalized;
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launcherGO.name = "MeteorLauncher";
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var meteorLauncher = launcherGO.GetComponent<MeteorLauncher>();
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meteorLauncher._audioSector = sector;
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meteorLauncher._minLaunchSpeed = info.minLaunchSpeed;
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meteorLauncher._maxLaunchSpeed = info.maxLaunchSpeed;
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meteorLauncher._minInterval = info.minInterval;
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meteorLauncher._maxInterval = info.maxInterval;
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launcherGO.SetActive(true);
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// Have to null check else it breaks on reload configs
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Delay.RunWhen(() => Main.IsSystemReady && meteorLauncher._meteorPool != null, () =>
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{
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foreach (var meteor in meteorLauncher._meteorPool)
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{
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FixMeteor(meteor, info);
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}
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});
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}
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private static void FixMeteor(MeteorController meteor, PropModule.VolcanoInfo info)
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{
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meteor.transform.localScale = Vector3.one * info.scale;
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var mat = meteor.GetComponentInChildren<MeshRenderer>().material;
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mat.SetColor(Color1, info.stoneTint?.ToColor() ?? defaultStoneTint);
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mat.SetColor(EmissionColor, info.lavaTint?.ToColor() ?? defaultLavaTint);
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GameObject.Destroy(meteor.transform.Find("ConstantDetectors").gameObject);
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var detectors = meteor.transform.Find("DynamicDetector").gameObject;
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meteor._constantFluidDetector = null;
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meteor._constantForceDetector = null;
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var forceDetector = detectors.gameObject.AddComponent<DynamicForceDetector>();
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meteor._owColliders = meteor.gameObject.GetComponentsInChildren<OWCollider>();
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}
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}
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}
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