mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
210 lines
9.5 KiB
C#
210 lines
9.5 KiB
C#
using HarmonyLib;
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using NewHorizons.Builder.Body;
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using NewHorizons.Utility;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using static NewHorizons.External.Modules.BrambleModule;
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using Logger = NewHorizons.Utility.Logger;
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namespace NewHorizons.Builder.Props
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{
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// TODO
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//2) test size setting for nodes/seeds and radius for dimensions
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//2) test that when a dimension has normal fog color and you shoot your probe through a seed leading to that dimension, the pictures look normal
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//3) support for existing dimensions?
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//4) signals
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//5) test whether nodes can lead to vanilla dimensions
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public static class BrambleNodeBuilder
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{
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// keys are all dimension names that have been referenced by at least one node but do not (yet) exist
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// values are all nodes' warp controllers that link to a given dimension
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// unpairedNodes[name of dimension that doesn't exist yet] => List{warp controller for node that links to that dimension, ...}
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private static Dictionary<string, List<InnerFogWarpVolume>> unpairedNodes = new();
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public static Dictionary<string, InnerFogWarpVolume> namedNodes = new();
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public static void FinishPairingNodesForDimension(string dimensionName, AstroObject dimensionAO = null)
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{
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if (!unpairedNodes.ContainsKey(dimensionName)) return;
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foreach (var nodeWarpController in unpairedNodes[dimensionName])
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{
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PairEntrance(nodeWarpController, dimensionName, dimensionAO);
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}
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unpairedNodes.Remove(dimensionName);
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}
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private static void RecordUnpairedNode(InnerFogWarpVolume warpVolume, string linksTo)
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{
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if (!unpairedNodes.ContainsKey(linksTo)) unpairedNodes[linksTo] = new();
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unpairedNodes[linksTo].Add(warpVolume);
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}
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private static OuterFogWarpVolume GetOuterFogWarpVolumeFromAstroObject(GameObject go)
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{
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var sector = SearchUtilities.FindChild(go, "Sector");
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if (sector == null) return null;
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var outerWarpGO = SearchUtilities.FindChild(sector, "OuterWarp");
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if (outerWarpGO == null) return null;
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var outerFogWarpVolume = outerWarpGO.GetComponent<OuterFogWarpVolume>();
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return outerFogWarpVolume;
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}
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private static bool PairEntrance(InnerFogWarpVolume nodeWarp, string destinationName, AstroObject dimensionAO = null)
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{
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var destinationAO = dimensionAO ?? AstroObjectLocator.GetAstroObject(destinationName); // find child "Sector/OuterWarp"
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if (destinationAO == null) return false;
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// add the destination dimension's signals to this node
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var dimensionNewHorizonsBody = destinationAO.GetComponent<NewHorizonsBody>();
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if (dimensionNewHorizonsBody != null && dimensionNewHorizonsBody.Config?.Signal?.signals != null)
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{
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var body = nodeWarp.GetComponentInParent<AstroObject>().gameObject;
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var sector = nodeWarp.GetComponentInParent<Sector>();
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foreach(var signalConfig in dimensionNewHorizonsBody.Config?.Signal?.signals)
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{
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var signalGO = SignalBuilder.Make(body, sector, signalConfig, dimensionNewHorizonsBody.Mod);
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signalGO.GetComponent<AudioSignal>()._identificationDistance = 0;
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signalGO.transform.position = nodeWarp.transform.position;
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}
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}
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// link the node's warp volume to the destination's
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var destination = GetOuterFogWarpVolumeFromAstroObject(destinationAO.gameObject);
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if (destination == null) return false;
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nodeWarp._linkedOuterWarpVolume = destination;
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destination.RegisterSenderWarp(nodeWarp);
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return true;
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}
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// DB_EscapePodDimension_Body/Sector_EscapePodDimension/Interactables_EscapePodDimension/InnerWarp_ToAnglerNest // need to change the light shaft color
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// DB_ExitOnlyDimension_Body/Sector_ExitOnlyDimension/Interactables_ExitOnlyDimension/InnerWarp_ToExitOnly // need to change the colors
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// DB_HubDimension_Body/Sector_HubDimension/Interactables_HubDimension/InnerWarp_ToCluster // need to delete the child "Signal_Harmonica"
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public static void Make(GameObject go, Sector sector, BrambleNodeInfo[] configs)
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{
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foreach(var config in configs)
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{
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Make(go, sector, config);
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}
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}
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public static GameObject Make(GameObject go, Sector sector, BrambleNodeInfo config)
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{
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//
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// spawn the bramble node
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//
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var brambleSeedPrefabPath = "DB_PioneerDimension_Body/Sector_PioneerDimension/Interactables_PioneerDimension/SeedWarp_ToPioneer (1)";
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var brambleNodePrefabPath = "DB_HubDimension_Body/Sector_HubDimension/Interactables_HubDimension/InnerWarp_ToCluster";
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var path = config.isSeed ? brambleSeedPrefabPath : brambleNodePrefabPath;
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var brambleNode = DetailBuilder.MakeDetail(go, sector, path, config.position, config.rotation, 1, false);
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brambleNode.name = "Bramble Node to " + config.linksTo;
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var warpController = brambleNode.GetComponent<InnerFogWarpVolume>();
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// this node comes with Feldspar's signal, we don't want that though
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GameObject.Destroy(SearchUtilities.FindChild(brambleNode, "Signal_Harmonica"));
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//
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// change the colors
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//
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if (config.isSeed) SetSeedColors(brambleNode, config.fogTint.ToColor(), config.lightTint.ToColor());
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else SetNodeColors(brambleNode, config.fogTint.ToColor(), config.lightTint.ToColor());
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//
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// set up warps
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//
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warpController._sector = sector;
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warpController._attachedBody = go.GetComponent<OWRigidbody>(); // I don't think this is necessary, it seems to be set correctly on its own
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warpController._containerWarpVolume = GetOuterFogWarpVolumeFromAstroObject(go); // the OuterFogWarpVolume of the dimension this node is inside of (null if this node is not inside of a bramble dimension (eg it's sitting on a planet or something))
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var success = PairEntrance(warpController, config.linksTo);
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if (!success) RecordUnpairedNode(warpController, config.linksTo);
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warpController.Awake(); // I can't spawn this game object disabled, but Awake needs to run after _sector is set. That means I need to call Awake myself
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//
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// Cleanup for dimension exits
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//
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if (config.name != null)
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{
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namedNodes[config.name] = warpController;
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BrambleDimensionBuilder.FinishPairingDimensionsForExitNode(config.name);
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}
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// Done!
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return brambleNode;
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}
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public static void SetNodeColors(GameObject brambleNode, Color fogTint, Color lightTint)
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{
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var fogRenderer = brambleNode.GetComponent<InnerFogWarpVolume>();
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var effects = SearchUtilities.FindChild(brambleNode, "Effects");
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var lightShafts = SearchUtilities.FindChild(effects, "DB_BrambleLightShafts");
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if (fogTint != null)
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{
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fogRenderer._fogColor = fogTint;
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fogRenderer._useFarFogColor = false;
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}
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if (lightTint != null)
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{
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var lightShaft1 = SearchUtilities.FindChild(lightShafts, "BrambleLightShaft1");
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var mat = lightShaft1.GetComponent<MeshRenderer>().material;
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mat.color = lightTint;
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for (int i = 1; i <= 6; i++)
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{
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var lightShaft = SearchUtilities.FindChild(lightShafts, $"BrambleLightShaft{i}");
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lightShaft.GetComponent<MeshRenderer>().sharedMaterial = mat;
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}
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}
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}
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public static void SetSeedColors(GameObject brambleSeed, Color fogTint, Color lightTint)
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{
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var fogRenderer = SearchUtilities.FindChild(brambleSeed, "VolumetricFogSphere (2)");
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var effects = SearchUtilities.FindChild(brambleSeed, "Terrain_DB_BrambleSphere_Seed_V2 (2)");
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var lightShafts = SearchUtilities.FindChild(effects, "DB_SeedLightShafts");
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if (fogTint != null)
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{
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var fogMeshRenderer = fogRenderer.GetComponent<MeshRenderer>();
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var mat = fogMeshRenderer.material;
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mat.color = fogTint;
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fogMeshRenderer.sharedMaterial = mat;
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}
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if (lightTint != null)
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{
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var lightShaft1 = SearchUtilities.FindChild(lightShafts, "DB_SeedLightShafts1");
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var mat = lightShaft1.GetComponent<MeshRenderer>().material;
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mat.color = lightTint;
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for (int i = 1; i <= 6; i++)
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{
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var lightShaft = SearchUtilities.FindChild(lightShafts, $"DB_SeedLightShafts{i}");
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lightShaft.GetComponent<MeshRenderer>().sharedMaterial = mat;
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}
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}
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}
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}
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}
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