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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
88 lines
2.8 KiB
C#
88 lines
2.8 KiB
C#
using NewHorizons.External.SerializableData;
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using Newtonsoft.Json;
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using System.ComponentModel;
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namespace NewHorizons.External.Modules.Props.EchoesOfTheEye
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{
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[JsonObject]
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public class SlideInfo
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{
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/// <summary>
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/// The path to the image file for this slide.
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/// </summary>
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public string imagePath;
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// SlideAmbientLightModule
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/// <summary>
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/// Ambient light intensity when viewing this slide.
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/// Set this to add ambient light module. Base game default is 1.
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/// </summary>
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public float ambientLightIntensity;
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/// <summary>
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/// Ambient light range when viewing this slide.
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/// </summary>
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[DefaultValue(20f)] public float ambientLightRange = 20f;
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/// <summary>
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/// Ambient light colour when viewing this slide. Defaults to white.
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/// </summary>
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public MColor ambientLightColor;
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/// <summary>
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/// Spotlight intensity modifier when viewing this slide.
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/// </summary>
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[DefaultValue(0f)] public float spotIntensityMod = 0f;
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// SlideBackdropAudioModule
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/// <summary>
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/// The name of the AudioClip that will continuously loop while watching these slides.
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/// Set this to include backdrop audio module. Base game default is Reel_1_Backdrop_A.
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/// </summary>
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public string backdropAudio;
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/// <summary>
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/// The time to fade into the backdrop audio.
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/// </summary>
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[DefaultValue(2f)] public float backdropFadeTime = 2f;
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// SlideBeatAudioModule
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/// <summary>
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/// The name of the AudioClip for a one-shot sound when opening the slide.
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/// Set this to include beat audio module. Base game default is Reel_1_Beat_A.
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/// </summary>
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public string beatAudio;
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/// <summary>
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/// The time delay until the one-shot audio.
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/// </summary>
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[DefaultValue(0f)] public float beatDelay = 0f;
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// SlideBlackFrameModule
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/// <summary>
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/// Before viewing this slide, there will be a black frame for this many seconds.
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/// Set this to include black frame module. Base game default is 0.
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/// </summary>
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public float blackFrameDuration;
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// SlidePlayTimeModule
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/// <summary>
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/// Play-time duration for auto-projector slides.
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/// Set this to include play time module. Base game default is 0.
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/// </summary>
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public float playTimeDuration;
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// SlideShipLogEntryModule
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/// <summary>
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/// Ship log fact revealed when viewing this slide.
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/// Set this to include ship log entry module. Base game default is "".
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/// </summary>
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public string reveal;
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}
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} |