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## Major features - Added `conditionTriggerVolumes` to set a dialogue condition when the player (or scout or ship) enters an area. - Added `interactionVolumes` for interactable objects that set a dialogue condition, play a sound, and/or trigger an animation. ## Minor features - Added `condition` fields to `dreamCandles` and `projectionTotems` to set dialogue conditions when they are lit or extinguished.