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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
98 lines
4.1 KiB
C#
98 lines
4.1 KiB
C#
using NewHorizons.Components.Props;
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using NewHorizons.External.Modules.Props.EchoesOfTheEye;
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using NewHorizons.Handlers;
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using NewHorizons.Utility;
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using NewHorizons.Utility.OWML;
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using UnityEngine;
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namespace NewHorizons.Builder.Props
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{
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public static class RaftBuilder
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{
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private static GameObject _prefab;
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internal static void InitPrefab()
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{
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if (_prefab == null)
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{
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_prefab = Object.FindObjectOfType<RaftController>()?.gameObject?.InstantiateInactive()?.Rename("Raft_Body_Prefab")?.DontDestroyOnLoad();
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if (_prefab == null)
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{
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NHLogger.LogWarning($"Tried to make a raft but couldn't. Do you have the DLC installed?");
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return;
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}
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else
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{
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_prefab.AddComponent<DestroyOnDLC>()._destroyOnDLCNotOwned = true;
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var raftController = _prefab.GetComponent<RaftController>();
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if (raftController._sector != null)
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{
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// Since awake already ran we have to unhook these events
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raftController._sector.OnOccupantEnterSector -= raftController.OnOccupantEnterSector;
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raftController._sector.OnOccupantExitSector -= raftController.OnOccupantExitSector;
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raftController._sector = null;
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}
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raftController._riverFluid = null;
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foreach (var lightSensor in _prefab.GetComponentsInChildren<SingleLightSensor>())
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{
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if (lightSensor._sector != null)
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{
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lightSensor._sector.OnSectorOccupantsUpdated -= lightSensor.OnSectorOccupantsUpdated;
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lightSensor._sector = null;
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}
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}
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}
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}
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}
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public static GameObject Make(GameObject planetGO, Sector sector, RaftInfo info, OWRigidbody planetBody)
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{
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InitPrefab();
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if (_prefab == null || sector == null) return null;
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GameObject raftObject = GeneralPropBuilder.MakeFromPrefab(_prefab, "Raft_Body", planetGO, sector, info);
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StreamingHandler.SetUpStreaming(raftObject, sector);
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var raftController = raftObject.GetComponent<RaftController>();
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raftController._sector = sector;
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raftController._acceleration = info.acceleration;
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sector.OnOccupantEnterSector += raftController.OnOccupantEnterSector;
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sector.OnOccupantExitSector += raftController.OnOccupantExitSector;
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// Detectors
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var fluidDetector = raftObject.transform.Find("Detector_Raft").GetComponent<RaftFluidDetector>();
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var waterVolume = planetGO.GetComponentInChildren<RadialFluidVolume>();
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fluidDetector._alignmentFluid = waterVolume;
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fluidDetector._buoyancy.checkAgainstWaves = true;
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// Rafts were unable to trigger docks because these were disabled for some reason
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fluidDetector.GetComponent<BoxShape>().enabled = true;
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fluidDetector.GetComponent<OWCollider>().enabled = true;
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// Light sensors
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foreach (var lightSensor in raftObject.GetComponentsInChildren<SingleLightSensor>())
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{
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lightSensor._sector = sector;
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sector.OnSectorOccupantsUpdated += lightSensor.OnSectorOccupantsUpdated;
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}
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var nhRaftController = raftObject.AddComponent<NHRaftController>();
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var achievementObject = new GameObject("AchievementVolume");
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achievementObject.transform.SetParent(raftObject.transform, false);
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var shape = achievementObject.AddComponent<SphereShape>();
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shape.radius = 3;
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shape.SetCollisionMode(Shape.CollisionMode.Volume);
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achievementObject.AddComponent<OWTriggerVolume>()._shape = shape;
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achievementObject.AddComponent<OtherMods.AchievementsPlus.NH.RaftingAchievement>();
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raftObject.SetActive(true);
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return raftObject;
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}
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}
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}
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